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Some scripts not running on device with IL2CPP

Some scripts not running on device with IL2CPP I have been working on my project with Mono2X, testing in Unity simulator and on device with no issues. After realising I need to start supporting ARM64...

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Type.GetConstructor stopped working after building with IL2CPP

Type.GetConstructor stopped working when I build the game using IL2CPP. Is this by design just like Type.GetConstructors?

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Interlocked methods crashing with IL2CPP

Hey, I currently work on getting our project ready for IL2CPP. So far everything compiles but during runtime all calls of static Interlocked methods crash. Here are some C# examples: // we get some...

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How do I check for the IL2CPP scripting backend/setting?

With my plugin, I have a couple of problems with [marshalling in] mono. These problems are okay in IL2CPP, (which is required anyway for ios now) Can I check to make sure IL2CPP is set and throw, or...

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What does MapFileParser do?

I updated to Unity 5.1.3 today and noticed that generated Xcode projects now get a binary named MapFileParser exported alongside the .xcodeproj file. The only information I could find about this tool...

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[iOS + il2cpp] the callback of socket's BeginSend sometimes get called few...

Hi, I think my problem is related to [Asynchronous Sockets still have problem in 4.6.3f1 with IL2CPP] but not the same... I'm using Unity 5.1.3f1 now, and I encountered this problem in iOS + il2cpp...

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A sample project with a networkView componet on the camera project compile...

**xcode Configuration** architecture armv7 arm64 **unity Configuration** script backend :IL2CPP after splash screen application crash ![alt text][1] [1]: /storage/temp/54071-networkerror.png

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iOS, Photon and IL2CPP build error

Hello, I'm using the latest version of Unity (5.2.0) and the latest version of PUN+ (1.60). When I try to build my project in Xcode, I get the following error:...

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IL2CPP compatibility in iOS

My game based on Physics2D has feature that playback a replay data by simulating user Input. But, In iOS enabled IL2CPP, playback does not work. It seems to have a slight deviation. Should i report to...

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why IL2CPP executable size of Android much bigger than IOS?(Unity 5.2.1f1)

We are eager for IL2CPP on Android. But we found that the APK package is 130M bigger than that of Mono version with "strip by bytecode" option, but it is only 40M bigger in iOS iL2CPP.

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5.2.1beta and p1 both crash at "vm/Class.cpp:1398" on Android il2cpp

We have a game project based on Unity 4.6, and now trying to migrate to unity 5.2, but our game crashes soon at "/Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Class.cpp:1398"...

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iOS crash report on itunesconnect: is there any way to capture C# stack trace?

I'm using Unity 5.1.3, building for iOS using IL2CPP scripting backend. With my game live on store, I get crash reports from iTunesConnect, that I can symbolicate using the dSym file. The issue is that...

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iOS 64 Bit - game freezes for some seconds?

I have developed a Game for Android and iOS with Unity 4.6.8, the name of game is 'CilyCube'. CilyCube on Unity Editor work well, CilyCube for Android and for iOS 32Bit (ex. iPhone 4s) work well, but...

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I18N.dll and I18N.CJK.dll don't work with IL2CPP

My project works fine in mono2x (stripping assemblies) but in IL2CPP. It will show ArgumentException: Encoding name 'BIG5' not supported Parameter name: name at...

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Unity 5.2 ios IL2CPP build gives null reference exception

I'm using Unity3d 5.2 and Xcode 7 when I choose IL2CPP as scripting backend(and Universal for architecture) and run on Xcode. I get this error, several times at runtime: > (Filename: currently not...

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Unity5 BuildAssetBundles API is inflexible for customize "Compress" flag on...

The new API Pipeline.BuildAssetBundles which is introduced in Unity5 only takes one BuildOption Parameter, so all the assetBundles must share the same compress config, "All Compressed" or "All...

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how to upgrade plugin to support il2cpp

My project used the ex2d plugin,which was too old to support il2cpp. Now I had to move my project to support the IOS-64bit, how can I upgrade the plugin? I have the source code of the plugin, but I...

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Native plugin JNI_OnLoad/UnitySetGraphicsDevice not called when using IL2CPP...

I'm one of the developers of NoesisGUI and we are having trouble making our asset work with IL2CPP under Android. NoesisGUI asset uses a native plugin that is placed under Assets/Plugins/Android. When...

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iTextSharp on iOS with IL2CPP : error

Hello, When I compile with Mono, everything works fine, but when I compile with IL2CPP, I get this error: ArgumentException: No message found for a.tab.position.may.not.be.lower.than.0.yours.is.1 The...

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Build error with IL2CPP

Hey everyone. I'm using unity 5.2.1f1 and i encounter these errors when trying to build to iOS using IL2CPP Backend. I have tried using both .Net 2.0 and subset but the errors are still there. Here are...

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