The new API Pipeline.BuildAssetBundles which is introduced in Unity5 only takes one BuildOption Parameter, so all the assetBundles must share the same compress config, "All Compressed" or "All UnCompressed".
But I need part of my assetBundles be compressed as the else not, and I need the automatic dependencies processing features, so I cannot call the "BuildAssetBundels" API twice.
How can I do? Use the old API?
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Unity5 BuildAssetBundles API is inflexible for customize "Compress" flag on particular AssetBundles
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