My project works fine in mono2x (stripping assemblies) but in IL2CPP.
It will show
ArgumentException: Encoding name 'BIG5' not supported
Parameter name: name
at System.Security.Principal.WindowsIdentity.System.Runtime.Serialization.ISerializable.GetObjectData (System.Runtime.Serialization.SerializationInfo info, StreamingContext context) [0x00000] in :0
at System.Text.Encoding.GetEncoding (System.String name) [0x00000] in :0
at BBS.TelnetConnection.CovertToString (System.Byte[] datas) [0x00000] in :0
at BBS.TelnetConnection.StoreText (System.Collections.Generic.List`1 datas) [0x00000] in :0
at BBS.TelnetConnection.Update () [0x00000] in :0
(Filename: currently not available on il2cpp Line: -1)
I find a similar question in past post
[here][1]
Is it still a bug in unity 5.2.1f1?
How do I fix it?
[1]: http://answers.unity3d.com/questions/984330/ios-il2cpp-notsupportedexception-this-encoding-is.html
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