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I18N.dll and I18N.CJK.dll don't work with IL2CPP

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My project works fine in mono2x (stripping assemblies) but in IL2CPP. It will show ArgumentException: Encoding name 'BIG5' not supported Parameter name: name at System.Security.Principal.WindowsIdentity.System.Runtime.Serialization.ISerializable.GetObjectData (System.Runtime.Serialization.SerializationInfo info, StreamingContext context) [0x00000] in :0 at System.Text.Encoding.GetEncoding (System.String name) [0x00000] in :0 at BBS.TelnetConnection.CovertToString (System.Byte[] datas) [0x00000] in :0 at BBS.TelnetConnection.StoreText (System.Collections.Generic.List`1 datas) [0x00000] in :0 at BBS.TelnetConnection.Update () [0x00000] in :0 (Filename: currently not available on il2cpp Line: -1) I find a similar question in past post [here][1] Is it still a bug in unity 5.2.1f1? How do I fix it? [1]: http://answers.unity3d.com/questions/984330/ios-il2cpp-notsupportedexception-this-encoding-is.html

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