Hey everyone. I'm using unity 5.2.1f1 and i encounter these errors when trying to build to iOS using IL2CPP Backend. I have tried using both .Net 2.0 and subset but the errors are still there. Here are the errors.
Error 1:
IL2CPP error (no further information about what managed code was being converted is available)
Additional information: Build a development build for more information. Failed to resolve assembly: '/Users/bailey/Luke, Version=0.0, Culture=neutral, PublicKeyToken=null'
Error 2:
Failed running /Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/build/il2cpp.exe --convert-to-cpp --copy-level=None --emit-null-checks --enable-array-bounds-check --extra-types.file="/Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/il2cpp_default_extra_types.txt" --assembly="/Users/bailey/Luke, The Ice Cube/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --assembly="/Users/bailey/Luke, The Ice Cube/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --assembly="/Users/bailey/Luke, The Ice Cube/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --assembly="/Users/bailey/Luke, The Ice Cube/Temp/StagingArea/Data/Managed/UnityEngine.dll" --generatedcppdir="/Users/bailey/Luke, The Ice Cube/Temp/il2cppOutput/il2cppOutput"
stdout:
IL2CPP error (no further information about what managed code was being converted is available)
Additional information: Build a development build for more information. Failed to resolve assembly: '/Users/bailey/Luke, Version=0.0, Culture=neutral, PublicKeyToken=null'
il2cpp.exe didn't catch exception: Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: '/Users/bailey/Luke, Version=0.0, Culture=neutral, PublicKeyToken=null'
at Unity.IL2CPP.Common.AssemblyLoader.Resolve (IMetadataScope scope) [0x00000] in :0
at Unity.IL2CPP.Common.AssemblyLoader.Load (System.String name) [0x00000] in :0
at Unity.IL2CPP.AssemblyConverter+c__AnonStorey1.<>m__0 (System.String path) [0x00000] in :0
at System.Linq.Enumerable+c__Iterator10`2[System.String,Mono.Cecil.AssemblyDefinition].MoveNext () [0x00000] in :0
at System.Linq.Enumerable.ToArray[AssemblyDefinition] (IEnumerable`1 source) [0x00000] in :0
at Unity.IL2CPP.AssemblyConverter.Apply () [0x00000] in :0
at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies (System.String[] assemblies, NiceIO.NPath outputDir) [0x00000] in :0
stderr:
Unhandled Exception:
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: '/Users/builduser/Luke, Version=0.0, Culture=neutral, PublicKeyToken=null'
at Unity.IL2CPP.Common.AssemblyLoader.Resolve (IMetadataScope scope) [0x00000] in :0
at Unity.IL2CPP.Common.AssemblyLoader.Load (System.String name) [0x00000] in :0
at Unity.IL2CPP.AssemblyConverter+c__AnonStorey1.<>m__0 (System.String path) [0x00000] in :0
Error 3:
Exception: /Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:68)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:399)
UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:293)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.iOSBuildPostprocessor pp, BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.HostView:OnGUI()
If anyone could point me in the right direction i would really appreciate it. Thanks :)
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