I'm using Unity 5.1.3, building for iOS using IL2CPP scripting backend.
With my game live on store, I get crash reports from iTunesConnect, that I can symbolicate using the dSym file.
The issue is that I cant get any information about where the crash came from, inside my C# code.
The stack trace doesn't say anything...
=> I there any way to capture C# stack trace inside my itunes crash logs, for my live game?
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