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iOS crash report on itunesconnect: is there any way to capture C# stack trace?

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I'm using Unity 5.1.3, building for iOS using IL2CPP scripting backend. With my game live on store, I get crash reports from iTunesConnect, that I can symbolicate using the dSym file. The issue is that I cant get any information about where the crash came from, inside my C# code. The stack trace doesn't say anything... => I there any way to capture C# stack trace inside my itunes crash logs, for my live game?

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