How do I change optimization setting to -O0?
I have recently browsed for the answer to a problem of mine involving Xcode running out of memory while archiving. I found the answer to the problem: Change the optimization setting to -O0. The only...
View ArticleNeed help troubleshooting IL2CPP crash on iOS build export
I have a project in the latest build of Unity 5 (5.1.1f1 Personal), and when I try to export to iOS with IL2CPP for 64-bit support, I get the following error: --- SNIP --- stdout: Fatal error in Mono...
View ArticleCan`t compile project in Xcode when scripting backend is set IL2CPP
Hi, I have set the Scripting Backend to IL2CPP and the Architecture to Universal in player setting of my Unity project. When I trying to compile it in Xcode, I got a lots of errors: *"non-ASCII...
View ArticleUnity 5.0.2 iOS IL2CPP Networking RPC Issues
Recently upgraded my project to Unity 5.0.2. Previously I was using 4.6.3. In my previous builds, networking was connecting fine and everything was connecting as it should. When I upgraded to Unity...
View ArticleIL2CppExceptionWrapper when building for iOS (using Parse for Unity)
I've been trying to build my game for iOS for a week now and figured I'd just ask for help. I've got it working on Android and Windows Phone. **Details:** Version : Unity 5.1.1 I'm building a...
View ArticleUnity5.1.1 Vuforia 4.2.3 - Crash on 32bit build
- Create a new scene - Add the Vuforia QCAR camera prefab - Build for IL2CPP universal - Run on 32bit device, and it crashes right on start. - It runs fine on 64bit. The crash occurs on this: extern...
View ArticleIs il2cpp as fast as c++ and do I need to know c++ to use it
So im a newbie c# programmer and saw il2cp which eventually turns our code into c++ so theoretically its as fast as just coding in c++ or close to as fast right?My other question is do I need to know...
View ArticleUnity4.6.6Compile errors
**player setting is IL2CPP,ARM64,.NET2.0,fast but no exception.** **when I Compile the xcode project,I got many erros like this:** ~/xcodeprj/Classes/Native/Bulk_Generics_13.cpp:17377:10: Cannot...
View Articleusing IL2Cpp instead of Mono(2.x) cause Significantly Reduce Performance
There's many Ai pawns in my game. 800+ may be. The script performance in Mono(2.x) build is 30ms cost. While In IL2Cpp build,it cost more than 500ms. I think there are some bug in Unity IL2CPP cause...
View ArticleIL2CPP Crash on OpenGL graphics device creation
Hello! The question is pretty much in the title. I finished my game and was ready to submit it for review but got an error stating that the app has to also be in 64-bit mode. Well after some research...
View ArticleUnity 5.1.1 IL2CPP iOS device random crash
To support 64bit cpu, I upgraded my project from 4.3 to 5.1 and fixed some problems of ARC. However, when I run the build on my iPhone6 plus with iOS 8.4, the device random crash. I don't know whether...
View ArticleWWW post request failing on 64 bit iOS
Hi, I have a script that calls a rest API with some post headers. The request works fine for a mono build on iOS but when I do an IL2CPP (64 bit) build. It crashes on device. The point of Crash is in...
View ArticleUnity www class crashes on iOS 64 bit
I just built an application for iOS 64 bit using unity 5.1, xcode 6.4. I'm calling a Rest API with some headers inside. But the application crashes on this www call. The crash point is somewhere in...
View Articleil2cpp code generation issue
Hello everyone, I'm using Unity 5.1.1p4 and have been having an issue, building for iOS (SDK 8) in a il2cpp instruction on the XCode project. Every time I make a build, the il2cpp generates this code,...
View Article64 bit build iOS in Unity free
we built a game using Unity 4.6, and we are not able to do this http://docs.unity3d.com/Manual/iphone-64bit.html. Does anyone know if we need to upgrade to Unity Pro in able to launch on iOS devices?
View ArticleUnity 5 iOS export with IL2CPP fail
Hi everyone, I'm trying to export my game to iOS, and I got the following error: Failed running...
View ArticleUnexpected behaviour runnning an app after il2cpp compiling
Hi there, I develop on unity 5.1.2f1. The project launch ok on devices but behaves differently after compiling in 32bits (Mono) than 64 bits (Il2cpp). I can compile and launch in 64 bits with IL2cpp...
View ArticleScript stripping seems not working at all
I'm using Unity5.1.1p3, building a IOS sample with IL2CPP. The project has one simple scene with Main Camera, and a Foo.cs attached to it: public class Foo : MonoBehaviour { // Use this for...
View Articlewebservices with il2cpp
Hi, We have been experiencing issues in the communications between unity client (5.1.2 upgraded from 5.0) and server only with il2cpp activated (with Mono runs fine). Is necessary to configure...
View ArticleGoogle play services not working with IL2CPP build
Hi, when we build xcode project with il2cpp from unity, google play games doesn't work. We were using unity 4.6.2f1, everything was working fine. But we had to change this "mono" to "IL2CPP" for making...
View Article