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using IL2Cpp instead of Mono(2.x) cause Significantly Reduce Performance

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There's many Ai pawns in my game. 800+ may be. The script performance in Mono(2.x) build is 30ms cost. While In IL2Cpp build,it cost more than 500ms. I think there are some bug in Unity IL2CPP cause the decrease of Performance. Are there some one who meet the same problem?

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