I've been trying to build my game for iOS for a week now and figured I'd just ask for help. I've got it working on Android and Windows Phone.
**Details:**
Version : Unity 5.1.1
I'm building a Development build from Unity with Script debugging turned on.
- Scripting backend : IL2Cpp
- Architection: Universal
- SDK Version Simulator SDK
Xcode:
- Xcode version 6.3.2
- iOS deployment target 7.1
- iPhone Simulator SDK 8.3
The application builds fine. But once it starts running on the simulator, it breaks almost instantly.
Here's the error:
> libc++abi.dylib: terminating with> uncaught exception of type> Il2CppExceptionWrapper
In the stack, here's the line that its breaking at:
**main.mm:**
> UIApplicationMain(argc, argv, nil,> [NSString> stringWithUTF8String:AppControllerClassName]);> Thread 1 : signal SIGABRT
Far up the stack, I see **ParseClient_get_Version_m**, so I'm guessing this is related to the Parse plugin Dll. I'm using the latest verison of Parse.
Any suggestions on how I can debug this thing? Let me know if you need any other information from the stack trace.
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