Quantcast
Channel: Questions in topic: "il2cpp"
Viewing all articles
Browse latest Browse all 598

IL2CppExceptionWrapper when building for iOS (using Parse for Unity)

$
0
0
I've been trying to build my game for iOS for a week now and figured I'd just ask for help. I've got it working on Android and Windows Phone. **Details:** Version : Unity 5.1.1 I'm building a Development build from Unity with Script debugging turned on. - Scripting backend : IL2Cpp - Architection: Universal - SDK Version Simulator SDK Xcode: - Xcode version 6.3.2 - iOS deployment target 7.1 - iPhone Simulator SDK 8.3 The application builds fine. But once it starts running on the simulator, it breaks almost instantly. Here's the error: > libc++abi.dylib: terminating with> uncaught exception of type> Il2CppExceptionWrapper In the stack, here's the line that its breaking at: **main.mm:** > UIApplicationMain(argc, argv, nil,> [NSString> stringWithUTF8String:AppControllerClassName]);> Thread 1 : signal SIGABRT Far up the stack, I see **ParseClient_get_Version_m**, so I'm guessing this is related to the Parse plugin Dll. I'm using the latest verison of Parse. Any suggestions on how I can debug this thing? Let me know if you need any other information from the stack trace.

Viewing all articles
Browse latest Browse all 598

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>