What difference IL2CPP make for native plugins?
I have an iOS plugin for web requests. It is a library actually developed for mono. The plugin works great with the Mono option but does not work when built with IL2CPP option. The problem occurs when...
View ArticleIL2CPP Xcode build error
Hi. I don't understand solution method of this error. Isn't there a person who became the same situation? ![alt text][1] ![alt text][2] Unity4.6.5p1 build Please help... Thanks reading [1]:...
View ArticleiOS IL2CPP Build lacks some files.
I use Unity 4.6.5p1. When building Xcode project generated with IL2CPP build, I got the following exceptions. System_Core_System_Func_2_gen_970.h" file not found. Looks like there are no such a file in...
View ArticleHow to link files from il2cpp.exe on Windows?
Hi, everyone! I am planing to develop game for Windows platform and i need to integrate my DRM system. But DRM system is working only with native code (x86 or x64 intructions set, not IL). I converted...
View ArticleExecutionEngineException - Error at iOS Runtime with parse.com SDK
We're creating a game for iOS and android using Unity3d (version 5.0.1p1), and since we are using Parse.com data services we naturally went with it to implement the remote push notifications. The...
View ArticleiOS IL2CPP Networking Issues Unity 5.0.x
Just wondering if anyone is running into(or has run into) similar issue where Unity networking features don't seem to be working on iOS devices when built from Unity 5.0.x with IL2CPP. Build Settings...
View ArticleOut of memory errors on iOS with 64-bit build
We have an iOS/Android app that we've created using Unity3D (5.0.2). It is a 2D app that downloads and displays fairly large images from our servers. We are currently in the process of creating a...
View ArticleCompiling for IL2CCP - Net 2.0 Subset makes any difference?
When building for iOS devices using IL2CCP, does it make any difference if I select Net 2.0 Subset for my API compatibility level? I ask because I read that Net 2.0 Subset does not support System.xml...
View ArticleWhat to do with "Undefined symbols for architecture ..." in Xcode for IL2CPP...
I am trying to switch my project over to build with IL2CPP for iOS. However when I try to build the project from Xcode I get this error:> Undefined symbols for architecture> arm64: >...
View ArticleMathf.Approximately not working in IL2CCP for iPhone5 or iPad3
Mathf.Approximately does not appear to be working, or works only seldom, when compiling using IL2CCP for iPad3 and iPhone5. Is anyone else seeing this? Are there some gotchas about Mathf.Approximately...
View Articlebuild with IL2CPP error
Hi, I'm using Unity 5.0.2p4 and try to build my game for IOS 64Bit. In the Player Setting I set the scripting backend to IL2CPP, but then I get this error if I try to build the app. > Exception:...
View ArticleVuforia - Lag and black Screen 64bit
Using Unity 5.0.2p4 and Vuforia 4.2.3 on iOS. Building with IL2CPP and Universal architecture. The app runs fine on iPhone5 32bit but running on iPhone6 64bit, it runs until the ARCamera comes in. Then...
View ArticleIOS build size using IL2CPP
The size of my game went from 50MB(installed on device size) on 32bit to 112MB on IL2CPP Universal with striping bytecode enabled. The size of a new , blank game is 58MB with IL2CPP Universal using...
View ArticleIs there a way to upload a Unity project to the App Store with Mono as...
Unfortunately we forget about apple's new 64bit rule. The moment when we started to upload our game was the happiest, then a few seconds later we got a disgusting error message what sayd we have to...
View ArticleUnzip much slower when built with il2cpp than mono2.x
We use ICSharpCode.SharpZipLib.dll to do unzip and find the same piece of code is about 7~8 times slower when built with il2cpp than mono2.x. the unity version is 4.6.6p1. code clip:...
View ArticleSystem.Type.GetType() doesn't work on WEBGL
Trying to get type from running assembly by full qualified type name: var dataType = Type.GetType(typeName); if (dataType == null) { throw new NullReferenceException("unknown type: " + typeName); } It...
View ArticleIL2CPP Crash on Instantiate(gameObject)
I get a crash on iOS build with IL2CPP when try to Instantiate(gameObject) http://monosnap.com/image/mTYjRTom9DLjnIpVjQB31041O19uXm http://monosnap.com/image/Z8pzLNnrXkDvg3vwe12AKkwalh53z2...
View ArticleDid logic for selecting assemblies for UnusedByteCodeStripper2 and il2cpp...
Project that went from 5.0.1f1 to 5.1.0p1. Looking at the unity log during build, it appears that most of the managed dlls are NOT being included now in the UnusedByteCodeStripper2 and il2cpp command...
View ArticleAES encryption in iOS - NullReferenceException
I'm recently trying to upgrade my iOS project to support 64-bit, my unity version is v4.6.6p2. When we export an Xcode project using il2cpp and run the App on the iPad, it always catch a...
View ArticleHandheld.PlayFullScreenMovie displaying movie offscreen
Hello everyone, I am developing an iOs game in Unity 5.1.1 using il2cpp. I have written a short script that plays a cutscene at the start of the first level. Handheld.PlayFullScreenMovie(...
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