Quantcast
Channel: Questions in topic: "il2cpp"
Browsing all 598 articles
Browse latest View live
↧

What difference IL2CPP make for native plugins?

I have an iOS plugin for web requests. It is a library actually developed for mono. The plugin works great with the Mono option but does not work when built with IL2CPP option. The problem occurs when...

View Article


IL2CPP Xcode build error

Hi. I don't understand solution method of this error. Isn't there a person who became the same situation? ![alt text][1] ![alt text][2] Unity4.6.5p1 build Please help... Thanks reading [1]:...

View Article


iOS IL2CPP Build lacks some files.

I use Unity 4.6.5p1. When building Xcode project generated with IL2CPP build, I got the following exceptions. System_Core_System_Func_2_gen_970.h" file not found. Looks like there are no such a file in...

View Article

How to link files from il2cpp.exe on Windows?

Hi, everyone! I am planing to develop game for Windows platform and i need to integrate my DRM system. But DRM system is working only with native code (x86 or x64 intructions set, not IL). I converted...

View Article

ExecutionEngineException - Error at iOS Runtime with parse.com SDK

We're creating a game for iOS and android using Unity3d (version 5.0.1p1), and since we are using Parse.com data services we naturally went with it to implement the remote push notifications. The...

View Article


iOS IL2CPP Networking Issues Unity 5.0.x

Just wondering if anyone is running into(or has run into) similar issue where Unity networking features don't seem to be working on iOS devices when built from Unity 5.0.x with IL2CPP. Build Settings...

View Article

Out of memory errors on iOS with 64-bit build

We have an iOS/Android app that we've created using Unity3D (5.0.2). It is a 2D app that downloads and displays fairly large images from our servers. We are currently in the process of creating a...

View Article

Compiling for IL2CCP - Net 2.0 Subset makes any difference?

When building for iOS devices using IL2CCP, does it make any difference if I select Net 2.0 Subset for my API compatibility level? I ask because I read that Net 2.0 Subset does not support System.xml...

View Article


What to do with "Undefined symbols for architecture ..." in Xcode for IL2CPP...

I am trying to switch my project over to build with IL2CPP for iOS. However when I try to build the project from Xcode I get this error:> Undefined symbols for architecture> arm64: >...

View Article


Mathf.Approximately not working in IL2CCP for iPhone5 or iPad3

Mathf.Approximately does not appear to be working, or works only seldom, when compiling using IL2CCP for iPad3 and iPhone5. Is anyone else seeing this? Are there some gotchas about Mathf.Approximately...

View Article

build with IL2CPP error

Hi, I'm using Unity 5.0.2p4 and try to build my game for IOS 64Bit. In the Player Setting I set the scripting backend to IL2CPP, but then I get this error if I try to build the app. > Exception:...

View Article

Vuforia - Lag and black Screen 64bit

Using Unity 5.0.2p4 and Vuforia 4.2.3 on iOS. Building with IL2CPP and Universal architecture. The app runs fine on iPhone5 32bit but running on iPhone6 64bit, it runs until the ARCamera comes in. Then...

View Article

IOS build size using IL2CPP

The size of my game went from 50MB(installed on device size) on 32bit to 112MB on IL2CPP Universal with striping bytecode enabled. The size of a new , blank game is 58MB with IL2CPP Universal using...

View Article


Is there a way to upload a Unity project to the App Store with Mono as...

Unfortunately we forget about apple's new 64bit rule. The moment when we started to upload our game was the happiest, then a few seconds later we got a disgusting error message what sayd we have to...

View Article

Unzip much slower when built with il2cpp than mono2.x

We use ICSharpCode.SharpZipLib.dll to do unzip and find the same piece of code is about 7~8 times slower when built with il2cpp than mono2.x. the unity version is 4.6.6p1. code clip:...

View Article


System.Type.GetType() doesn't work on WEBGL

Trying to get type from running assembly by full qualified type name: var dataType = Type.GetType(typeName); if (dataType == null) { throw new NullReferenceException("unknown type: " + typeName); } It...

View Article

IL2CPP Crash on Instantiate(gameObject)

I get a crash on iOS build with IL2CPP when try to Instantiate(gameObject) http://monosnap.com/image/mTYjRTom9DLjnIpVjQB31041O19uXm http://monosnap.com/image/Z8pzLNnrXkDvg3vwe12AKkwalh53z2...

View Article


Did logic for selecting assemblies for UnusedByteCodeStripper2 and il2cpp...

Project that went from 5.0.1f1 to 5.1.0p1. Looking at the unity log during build, it appears that most of the managed dlls are NOT being included now in the UnusedByteCodeStripper2 and il2cpp command...

View Article

AES encryption in iOS - NullReferenceException

I'm recently trying to upgrade my iOS project to support 64-bit, my unity version is v4.6.6p2. When we export an Xcode project using il2cpp and run the App on the iPad, it always catch a...

View Article

Handheld.PlayFullScreenMovie displaying movie offscreen

Hello everyone, I am developing an iOs game in Unity 5.1.1 using il2cpp. I have written a short script that plays a cutscene at the start of the first level. Handheld.PlayFullScreenMovie(...

View Article
Browsing all 598 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>