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DataContract serialization with IL2CPP

I've been using DataContract serialization (using the System.Runtime.Serialization.DataContractSerializer) successfully for a while now to transfer data over a network in a UWP app (HoloLens), however...

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App not opening/working after publishing on Google Play Store

I am having problems after building a android game (Android Google Play Store Bundle Build). I had to change the platforms supported for the Google Play Store 64 bit requirement. Everything was working...

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Using IL2Cpp with server [best option against hack on budget]?

is compiling in il2cpp and using server side authentication best bet against 90% of hackers. i know experienced and dedicated ones will do it. but noobs and amateurs, they wont be able to right? I mean...

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[ Unity 2019.1.x - Vuforia 8.x - LWRP ] that works

can anyone post [ Unity 2019.1.x - Vuforia 8.x - LWRP ] versions that actually work together! for both Android & IOS. I can't find anything to get started with I am dealing with all sorts of errors...

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No Android APK is made when building 64-bit - IL2CPP error

Hi, I'm trying to build a 64-bit Android APK from Unity 2018.1.6f1. Scripting Backend is set to IL2CPP and ARM64 is selected. I've downloaded android-ndk-r13b and that along with the sdk and jdk are...

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IL2CPP: compiler limit: token overflowed internal buffer

I am building an UWP and after the VS solution is generated, I get this error when building it. 1>C:\New folder\Il2CppOutputProject\Source\il2cppOutput\Il2CppTypeDefinitions.c(10319): fatal error...

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No Line numbers in stack trace for debug android build using IL2CPP

I am using Unity 2018.4.2f LTS. I recently migrated to IL2CPP Scripting backend to support the 64-bit architecture requirements from Google Play Store. The issue I am facing is that the stack traces...

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Android app not building after switching to il2cpp

I switched from the mono scripting backend to the il2cpp scripting backend to support the 64 bit architecture and I added the Android NDK to my project but when I build my project, I get no errors, and...

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Load assemblies at runtime on 64 bit Android

Our company is developing a VR training platform which allows developers to create their own objects and scenes using the Unity asset bundles and the assemblies (to include the behaviour they've coded...

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Guidelines for socket programming on IL2CPP environment

For avoiding conflicts with IL2CPP(not Mono), is there any guidelines or best practice regarding to socket programming under IL2CPP environment? For example, (disclaimer: these bullet list is just my...

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Help converting project to IL2CPP

Hello, We need to convert our application to il2cpp in order to be able to create an arm64 android build, so we can upload to play store dashboard with the new requirement that all android applications...

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Could not load file or assembly 'Facebook.Unity.Gameroom' Exception occurs on...

We are getting the following exception while running our game on Facebook Gameroom and calling FB.Init() function. We are using Unity 2019.1.8f1 and IL2CPP build. If we use mono build this works fine...

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Build problem when Making an IL2CPP build to support 64 android architecture

everythings works fine with mono but i need to switch to IL2CPP to be able to generate X64 builds and i facing this problem when i build with IL2CPP Exception: C:\Program...

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What is this error "Addr2Line failure"

How can I solve this? /////////////////////////// Addr2Line failure Scripting Backend: il2cpp Build Type: release CPU: arm64-v8a ---------------------------------- Addr2Line failure Scripting Backend:...

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IL2CPP exception optimization

Is there a significant performance cost to exceptions when using the IL2CPP backend on Android or other platforms? I'm debating using failure return results or raising exceptions for incorrect function...

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il2cpp error when building in arm64 android

I am getting an error whe n trying to build for 64 bit ( now a requierement of android playstore) and i dont figure out why is it ---------- Error: Failed running C:\Program...

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Unity WebGL il2cpp.exe did not run properly

@ I don't speak English well so I hope you know that I use a translator I use Windows 10, Unity version 2018.2.8f1 I met the error "il2cpp.exe did not run properly" while building with WebGL I want to...

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I have the following error when trying to compile in Il2cpp...

I have the following error when trying to compile in Il2cpp Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check...

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The xcode project exported from Unity contains some code like 'dlopen', 'dlsym'

The xcode project exported from il2cpp unity project contains some methods like 'dlopen', 'dlsym' which is not allowed by App Store. Then I found that the empty unity project is ok. And it's bad once...

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IL2CPP Android build crashes Mac

When trying to build a Google App Bundle, every time the process gets to the step that says Building Native Binaries With IL2CPP I get a “Your system has run out of application memory” error and my...

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