Quantcast
Channel: Questions in topic: "il2cpp"
Viewing all articles
Browse latest Browse all 598

il2cpp error when building in arm64 android

$
0
0
I am getting an error whe n trying to build for 64 bit ( now a requierement of android playstore) and i dont figure out why is it ---------- Error: Failed running C:\Program Files\Unity\Hub\Editor\2019.1.12f1\Editor\Data\il2cpp/build/il2cpp.exe --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="H:\FreeFall\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="H:\FreeFall\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.1.12f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2019.1.12f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.1.12f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --generatedcppdir=H:/FreeFall/Temp/StagingArea/Il2Cpp/il2cppOutput --dotnetprofile="unityaot" stdout: Building libil2cpp.so with AndroidToolChain Output directory: H:\FreeFall\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a Cache directory: H:\FreeFall\Library\il2cpp_android_arm64-v8a\il2cpp_cache ObjectFiles: 173 of which compiled: 0 Total compilation time: 221 milliseconds. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.1.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\jacha\AppData\Local\Temp\tmpE77B.tmp" -o "H:\FreeFall\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_EF6EDCCB770919DF9915BF11EFF523DE\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Program Files\Unity\Hub\Editor\2019.1.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-21\arch-arm64" -gcc-toolchain "C:\Program Files\Unity\Hub\Editor\2019.1.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64" -target aarch64-none-linux-android -Wl,--wrap,sigaction -L "C:\Program Files\Unity\Hub\Editor\2019.1.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\arm64-v8a" -lgnustl_static -llog -rdynamic -fuse-ld=bfd.exe H:/FreeFall/Library/il2cpp_android_arm64-v8a/il2cpp_cache/8843A5A6A9D3B6F0FE4B7BB33C6447B8.o: file not recognized: File format not recognized clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet\`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) stderr: Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.1.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\jacha\AppData\Local\Temp\tmpE77B.tmp" -o "H:\FreeFall\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_EF6EDCCB770919DF9915BF11EFF523DE\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Program Files\Unity\Hub\Editor\2019.1.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-21\arch-arm64" -gcc-toolchain "C:\Program Files\Unity\Hub\Editor\2019.1.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64" -target aarch64-none-linux-android -Wl,--wrap,sigaction -L "C:\Program Files\Unity\Hub\Editor\2019.1.12f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\arm64-v8a" -lgnustl_static -llog -rdynamic -fuse-ld=bfd.exe H:/FreeFall/Library/il2cpp_android_arm64-v8a/il2cpp_cache/8843A5A6A9D3B6F0FE4B7BB33C6447B8.o: file not recognized: File format not recognized clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet\`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action\`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List\`1, Action\`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496) UnityEditorInternal.IL2CPPBuilder:RunCompileAndLink() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:370) UnityEditorInternal.IL2CPPUtils:RunCompileAndLink(String, String, IIl2CppPlatformProvider, Action\`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:77) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Viewing all articles
Browse latest Browse all 598

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>