For avoiding conflicts with IL2CPP(not Mono), is there any guidelines or best practice regarding to socket programming under IL2CPP environment?
For example, (disclaimer: these bullet list is just my rough guess, and it may be incorrect!)
* Do not use BeginXXX (e.g. BeginSend)
* Use worker thread and blocking socket function calls
* Use only main thread and use XXXAsync(e.g. SendAsync)
* Do not use await and async keyword
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