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IL2CPP Android build crashes Mac

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When trying to build a Google App Bundle, every time the process gets to the step that says Building Native Binaries With IL2CPP I get a “Your system has run out of application memory” error and my MacBook reboots. The project built no problem on Mono, but now that Google is demanding a 64 bit version, that’s not an alternative. I’m running Unity 2019.2.2. MacOS Mojave. I have a new MacBook Pro with 16GB of RAM. So, I don’t think it’s a hardware issue. I’ve done everything I can find in the forums. My Java is the right version, I have the NDK version that Unity 2019 requires. I’ve tried every solution I can find online. Any hello would be much appreciated.

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