The app is continually stopping in IOS
Explanation: Main thread: the thread running the game logic (update, render) Network Thread : the thread which processes network connection. We are using the main thread and network thread to make...
View ArticleHow does "Invoke" work in IL2CPP?
I'm wondering about how does MonoBehavior.Invoke("SomeMethode",someDelay) work under IL2CPP What are the performance improvements, how does it call a method by name in C++.
View ArticleAsynchronous Sockets still have problem in 4.6.3f1 with IL2CPP
Here we just upgrade our project to 4.6.3f1 to support x64 in iOS. yet we found the network is no longer working well (only) when deployed on iOS x64. ---------- //initial bytesData //.......
View ArticleCrash on Prime31 Twitter login when built with il2cpp
I am using the Prime31 twitter unity plugin to support twitter in my games. Currently I am facing crash on twitter login while the game is built with il2cpp (Built with Unity 4.6.3) and run on 64bit...
View ArticleIL2CPP error on Unity5
Been bashing my head for the past few days trying to port my droid app to iOS. Most of the code is in-house, just using UnityAds, SIS (Simple IAP System) and GooglePlayGames plugins. With IL2CCP on, it...
View Articleil2cpp crashes my aplication right after trying to create an ioc container
I'm Using Unity 4.6.3p4, I was hoping that the latest patch could solve my problem but, I'm still having trouble with the il2cpp GenericInterfaceFuncInvoker0 (or something like that), after calling it...
View ArticleUnity 5 AudioMixer nullreference on iOS using IL2CPP
Hi all, I don't know if I missed something obvious regarding IL2CPP, the new AudioMixer and iOS, but I cant find any information about my nullreference problem. I found this thread that also share my...
View Articlereduce il2cpp compiled executable size
Hello, I use 4.6.3p4 to Il2CPP to build a Universal(armv7+arm64) app, the exported ipa have a 193MB executable file which will not pass Apple' review. Any idea on how to analyse and reduce executable...
View ArticleIL2CPP Dictionary deserialization issue
Hi, I build my project with scripting backend as IL2CPP(Unity 4.6.3 and Xcode 6.1.1). On building the project it is unable to deserialise the dictionary. **The error is :** SerializationException:...
View Articleil2cpp too long build times
hello making the iOS game. (unity 4.6.3 p4 / xcode 6.1.1) i have been struggling with the 64bit build problems. so I tried to upgrade the hardware( hdd to sdd / memory 8G -> 16G), but still there...
View ArticleCan't builder IOS in Unity5.0f4 Exception:UnusedBytecodeStripper2.exe
Can't builder IOS in Unity5.0f4 Exception:UnusedBytecodeStripper2.exe I have find the similar problem at...
View ArticleiOS Code built with Unity5 with arm64 support gives error in cstring file
I had unity3d code created in Unity 4.3. To support arm64, I imported same code in Unity 5 (Personal Edition). After updating some deprecated function, I was able to make iOS build from it using...
View ArticleUndefined symbols for architecture armv7: "_UnityGetDataContextEAGL" after...
I had Unity 3D code created in Unity 4.3, that I imported to Unity 5 in order to support arm64 archtecture for iOS. After switching from Mono to IL2CPP backend scripting and exporting code for iOS, I...
View ArticleIL2CPP problem on AddRange(List)?
Hello there, So I've been building the game with Mono 2.x for a while now and there seems to be no problem with Mono. However when I build with IL2CPP, in some part of the game, AddRange doesn't run...
View ArticleHow to diagnose problems related with compilation errors on il2cpp 64b
recently I had to update unity to 5.0.1 and switch complator to il2cpp 64b on iOS. I have a huge amount of compilation errors like: Bulk_Assembly-CSharp_10.cpp:57:61: Unknown type name...
View ArticlePUN Socket error
Hi, I am using PUN in my project with unity PRO 4.6.3p4. In editor everything is working fine but when I build my project the build crashes on start of the project with the following error :...
View ArticleIOS append not working?
When I try to build for IOS using the "append" option, I get the following error: ArgumentException: An element with the same key already exists in the dictionary....
View ArticleIL2CPP Build errors on xCode
Hi, We managed to compile an xcode project using IL2CPP Universal. Trying to build on xcode to an iPhone 6+ is failing due to the following error: http://i.imgur.com/NvhU8xO.png ![alt text][1] We are...
View ArticleI have an inquiry about an error when building via "il2cpp" for iOS(64bit)...
I have an inquiry about an error when building via "il2cpp" for iOS(64bit) supporting. In detail, I'm using "EUC_KR" for character set and encoding which involving "I18N.CJK.DLL" But it doesn't work...
View Article.net socket disconnection exception
I am getting an exception in Xcode when I run `socket.Disconnect()` and it execute `EndReceive` method for IL2CPP iOS backend. I am using Unity 4.6.5p1. Anyone else run into this problem? ![alt...
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