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Can't builder IOS in Unity5.0f4 Exception:UnusedBytecodeStripper2.exe

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Can't builder IOS in Unity5.0f4 Exception:UnusedBytecodeStripper2.exe I have find the similar problem at http://forum.unity3d.com/threads/unityexception-failed-assemblies-stripper-tried-a-few-things-now-im-stuck.249052/ http://forum.unity3d.com/threads/unity-5-rc2-build-to-webgl-fails.299003/ http://issuetracker.unity3d.com/issues/il2cpp-regression-projects-with-ionic-zlib-assembly-fail-to-build-in-4-dot-6-2p1 https://github.com/playgameservices/play-games-plugin-for-unity/issues/433 http://forum.unity3d.com/threads/il2cpp-exe-error.311499/ I have use playmaker in a sperate project,it goes well. project setting has setted by some advise. I want to know how to deal with it.if must be update to unity5.0p3,please point which bug cause it. **All of the log is this:** Failed running /Applications/Unity5.0f4/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/Applications/SmartPhone/IOS_N1_unity5.0f4_02/Temp/StagingArea/Data/Managed" -l none -c link -x "/Applications/Unity5.0f4/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -f "/Applications/Unity5.0f4/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/Applications/SmartPhone/IOS_N1_unity5.0f4_02/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Applications/SmartPhone/IOS_N1_unity5.0f4_02/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -d "/Applications/SmartPhone/IOS_N1_unity5.0f4_02/Temp/StagingArea/Data/Managed" -a "/Applications/SmartPhone/IOS_N1_unity5.0f4_02/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" -a "/Applications/SmartPhone/IOS_N1_unity5.0f4_02/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Applications/SmartPhone/IOS_N1_unity5.0f4_02/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll" -a "/Applications/SmartPhone/IOS_N1_unity5.0f4_02/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" -a "/Applications/SmartPhone/IOS_N1_unity5.0f4_02/Temp/StagingArea/Data/Managed/PlayMaker.dll" -a "/Applications/SmartPhone/IOS_N1_unity5.0f4_02/Temp/StagingArea/Data/Managed/TDGAAnalytics.dll" -a "/Applications/SmartPhone/IOS_N1_unity5.0f4_02/Temp/StagingArea/Data/Managed/I18N.CJK.dll" -a "/Applications/SmartPhone/IOS_N1_unity5.0f4_02/Temp/StagingArea/Data/Managed/I18N.dll" stdout: Fatal error in Mono CIL Linker System.Exception: Error processing method: 'System.Boolean HutongGames.PlayMaker.ActionHelpers::IsVisible(UnityEngine.GameObject)' in assembly: 'PlayMaker.dll' ---> Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.Renderer UnityEngine.GameObject::get_renderer() at Mono.Linker.Steps.MarkStep.MarkMethod (Mono.Cecil.MethodReference reference) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in :0 --- End of inner exception stack trace --- at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in :0 at Mono.Linker.Steps.MarkStep.Process () [0x00000] in :0 at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in :0 at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in :0 at Mono.Linker.Driver.Run () [0x00000] in :0 at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in :0 stderr: UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:66) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:192) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:185) UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:136) UnityEditorInternal.AssemblyStripper:Strip(String[], String[], String, String, String&, String&, String, String, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:121) UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String[], String[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:431) UnityEditorInternal.IL2CPPBuilder:StripAssemblies(String[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:419) UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:273) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211) UnityEditor.HostView:OnGUI() Exception: /Applications/Unity5.0f4/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly! UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:68) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable`1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:192) UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, System.String descriptorsFolder, IEnumerable`1 additionalBlacklist) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:185) UnityEditorInternal.AssemblyStripper.Strip (System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String monoLinkerPath, System.String descriptorsFolder, IEnumerable`1 additionalBlacklist) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:136) UnityEditorInternal.AssemblyStripper.Strip (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String monoLinkerPath, System.String descriptorsFolder, IEnumerable`1 additionalBlacklist) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:121) UnityEditorInternal.IL2CPPBuilder.RunAssemblyStripper (IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:431) UnityEditorInternal.IL2CPPBuilder.StripAssemblies (System.String[] assemblies, System.String managedAssemblyFolderPath) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:419) UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:273) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211) UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.iOSBuildPostprocessor pp, BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316) UnityEditor.HostView:OnGUI() Thanks reading

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