Hi all,
I don't know if I missed something obvious regarding IL2CPP, the new AudioMixer and iOS, but I cant find any information about my nullreference problem.
I found this thread that also share my issue:
[http://forum.unity3d.com/threads/unity-5-audiomixer-and-audiomixersnapshots-problem-on-ios.298233/][1]
The AudioMixer, AudioMixerGroup and AudioSnapshot are all assigned via public variables, like in the thread above.
- When I build for iOS using IL2CPP (I've tried with both Universal and ARMv7 Architecture) I get a nullreference for all assigned variables.
- When I build for iOS using Mono I DON'T get the nullreferences.
I'm using Unity 5.0.0f4 (also tried Unity 5.0.0p4), latest Xcode 6.2 on a MacBook Air with OS X Yosemite.
Test device: iPhone5 v 8.2.
Does anyone have an idea or good information about this issue?
Follow my forum thread here:
[http://forum.unity3d.com/threads/unity-5-audiomixer-nullreference-on-ios-using-il2cpp.313333/][2]
This is a related issue on the issue tracker:
[http://issuetracker.unity3d.com/issues/il2cpp-audiomixer-dot-findmatchinggroups-returns-null][3]
Thanks!
[1]: http://forum.unity3d.com/threads/unity-5-audiomixer-and-audiomixersnapshots-problem-on-ios.298233/
[2]: http://forum.unity3d.com/threads/unity-5-audiomixer-nullreference-on-ios-using-il2cpp.313333/
[3]: http://issuetracker.unity3d.com/issues/il2cpp-audiomixer-dot-findmatchinggroups-returns-null
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