Quantcast
Channel: Questions in topic: "il2cpp"
Viewing all articles
Browse latest Browse all 598

Unity 5 AudioMixer nullreference on iOS using IL2CPP

$
0
0
Hi all, I don't know if I missed something obvious regarding IL2CPP, the new AudioMixer and iOS, but I cant find any information about my nullreference problem. I found this thread that also share my issue: [http://forum.unity3d.com/threads/unity-5-audiomixer-and-audiomixersnapshots-problem-on-ios.298233/][1] The AudioMixer, AudioMixerGroup and AudioSnapshot are all assigned via public variables, like in the thread above. - When I build for iOS using IL2CPP (I've tried with both Universal and ARMv7 Architecture) I get a nullreference for all assigned variables. - When I build for iOS using Mono I DON'T get the nullreferences. I'm using Unity 5.0.0f4 (also tried Unity 5.0.0p4), latest Xcode 6.2 on a MacBook Air with OS X Yosemite. Test device: iPhone5 v 8.2. Does anyone have an idea or good information about this issue? Follow my forum thread here: [http://forum.unity3d.com/threads/unity-5-audiomixer-nullreference-on-ios-using-il2cpp.313333/][2] This is a related issue on the issue tracker: [http://issuetracker.unity3d.com/issues/il2cpp-audiomixer-dot-findmatchinggroups-returns-null][3] Thanks! [1]: http://forum.unity3d.com/threads/unity-5-audiomixer-and-audiomixersnapshots-problem-on-ios.298233/ [2]: http://forum.unity3d.com/threads/unity-5-audiomixer-nullreference-on-ios-using-il2cpp.313333/ [3]: http://issuetracker.unity3d.com/issues/il2cpp-audiomixer-dot-findmatchinggroups-returns-null

Viewing all articles
Browse latest Browse all 598

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>