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Unity Android IL2CPP Build Error

**When I use IL2CPP when I want to install the game, it gives an error and I cannot get APK Output. (The MONO option works fine.)** ---------- ***I've been dealing with it for a week, I would be glad...

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Is there anyway to customize the file structure of a build?

Because I am building with IL2CPP I get the "_BackUpThisFolder_ButDontShipItWithYourGame" folder in the build output. I want to automate the build process as much as possible when releasing my builds...

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Can't build WebGL Project in Linux Mint 20.04

Hello. I am trying to build a WebGL project with Unity 2019.4 on Linux Mint 20.04 and it fails. I get errors telling me that *il2cpp.exe did not run properly*. Is there a solution for this? Exception:...

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Help me plz

https://answers.unity.com/questions/1882153/how-do-i-fix-this-error-27.html

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il2cpp导致的crash

你好,我们游戏项目一开始使用的是unity4.7.1版本,最近打算升级unity,但是在我升级的过程中,我发现我们使用的腾讯tdr数据协议在调用的过程中,如果分装一个数据,且此数据类型为tdr数据类型时,对其赋值或者操作,就会出现crash,我尝试过unity2020.3.14 2020.3.21 2020.3.26,都会出现同样的情况。 ![alt text][1] [1]:...

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Which Bolt nodes stop working if you switch to IL2CPP?

I know that generic lists and dictionaries don't work. But even after I changed them to AOT lists and did an AOT Prebuild some of my visual code is still not working. So I thought maybe there are other...

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Failed to Build on x64 (IL2CPP) Using 2020.322f1, Anyone can help

ERROR: Failed to resolve base type UnityEngine.AndroidJavaProxy for type HuaweiMobileServices.Utils.GenericBridgeCallbackWrapper in assembly HuaweiMobileServices.dll when linking against the UnityAot...

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Occlusion Culling not working with il2cpp ???

1. create a new project 2. create Occlusion Culling test scene 3. bake Occlusion Culling Data 4. use Addressables packing this scene 5. build android with il2cpp it's not working, and it's working with...

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Failed Dynamic Loading of Unity Asset Libraries in Android

Unity Asset Library contains 3 libs (libMain.so,libIl2cpp.so,libUnity.so) out of which i'm able to load libUnity at runtime in my android app.if i try to load both libil2cpp and libUnity libs at...

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Why is IL2CPP hanging or taking so long to finish? 8 hours in.

Hi all, So I've been working on this XR Android mobile app with IL2CPP as the targetted backend. I've been able to build the .apk out to a folder or device fine for the past few days with it on average...

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Adding .NET STANDARD DLL to unity

I want to add a **Microsoft.ApplicationInsights.dll** library to my VR project I tried many things but it still doesn't work on Android and I have few questions about that. ---------- 1. Are **.NET...

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IL2CPP compilation fails (missing /clr, won't compile with /clr)

when trying to compile with IL2CPP and with some C++ code included, I get: Exception: Unity.IL2CPP.Building.BuilderFailedException: Source.cpp C:\Program Files (x86)\Microsoft Visual...

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Unable to generate 64 bit android apk for Unity project

Hi everyone, Whenever I try to build using the il2cpp backend for 64 bit apk it fails to do so even though it shows as succeeded. I have researched and tested through most existing threads about this...

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64 bit android project failing to generate apk - il2cpp backend

I am working on an IoT project at the moment. Whenever I try to build using the il2cpp backend for 64 bit apk it fails to do so even though it shows as succeeded. I have researched and tested through...

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Unity Build IOS XCODE build error ReentrantLock

After creating ios build in unity and while running it in XCODE I am getting following errors both are related to ReentrantLock 1. Reference to ‘ReentrantLock’ is ambiguous 2. Member access into...

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IL2CPP unreadable build error w/ Strip engine code enabled

I'm getting weird error message when building for Android with IL2Cpp. Building C:\Users\creep\Documents\GitHub\Ghost-Rider\Library\Bee\artifacts\Android\il2cppOutput\UnityClassRegistration.cpp failed...

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build problem whit IL2cp. build on mono mode done successfully but on IL2cp...

System.Io.file.delete

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WebGL build fails with IL2CPP Error

I have a Unity project that when building to WebGL produces the following error: ---------- Error: IL2CPP error for type 'System.Net.WebHeaderCollection/RfcChar' in assembly...

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I want to set up excluded files in IL2CPP build.

On the "PC, Mac & Linux Standalone" platform, is there a way to exclude obfuscation for a given package name when doing an IL2CPP build?

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v2021.3.5f1 fails in Android il2cpp output after upgrade from v2020.3.30f1

Hi All, I have just migrated my Unity project from Unity **v2020.3.30f1** to **v2021.3.5f1**. I have successfully built and run the project targeting Windows. When I change the target platform to...

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