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Failed to Build on x64 (IL2CPP) Using 2020.322f1, Anyone can help

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ERROR: Failed to resolve base type UnityEngine.AndroidJavaProxy for type HuaweiMobileServices.Utils.GenericBridgeCallbackWrapper in assembly HuaweiMobileServices.dll when linking against the UnityAot profile Fatal error in Unity CIL Linker Unity.Linker.StrippingResolutionBaseTypeException: ERROR: Failed to resolve base type UnityEngine.AndroidJavaProxy for type HuaweiMobileServices.Utils.GenericBridgeCallbackWrapper in assembly HuaweiMobileServices.dll when linking against the UnityAot profile at Unity.Linker.MonoBehaviorUtilities.DerivesFrom(UnityLinkContext context, TypeDefinition type, String[] possibleBaseNames) at Unity.Linker.MonoBehaviorUtilities.IsOrDerivesFrom(UnityLinkContext context, TypeDefinition type, String[] possibleBaseNames) at Unity.Linker.MonoBehaviorUtilities.IsMonoBehaviourOrScriptableObject(UnityLinkContext context, TypeDefinition type) at Unity.Linker.Steps.Rooting.ResolveFromMonoBehaviours.b__6_0(TypeDefinition t) at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at Unity.Linker.Steps.Rooting.ResolveFromMonoBehaviours.Process(LinkContext context) at Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step) at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step) at Mono.Linker.Pipeline.Process(LinkContext context) at Unity.Linker.UnityDriver.UnityRun(ILogger customLogger) at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger) at Unity.Linker.UnityDriver.RunDriver()

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