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il2cpp build for Playstation 4 taking long time

Hello, I am trying to make a master submission build for PS4. And it used to work fine before but now it takes forever to build. I am on Unity 5.3.4p5 version. I am trying to make a full package build...

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Callbacks from C to C# are not working in 5.4.0f3

Here is my simple flow of callback from ios to unity. private delegate void CallbackDelegate(); [DllImport("__Internal")] private static extern void PluginFunction(CallbackDelegate callback); void...

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Android Build crahes after submitting to play store

Hi guys, I just made an Android release build and tested it on the device. Everything works fine. But after uploading it to google and putting the build into beta and downloading it from there it...

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Is global-metadata.dat loader different between android and windows and ios?

I tried to write a metadata parser using the source code of libil2cpp for windows app. It works fine for both windows and ios app. However, when I try to apply this tool to android's...

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IL2CPP supports android 4.1 ?

We are going to move a product from Unity 4 to 5 and would like to build it with IL2CPP option. Our game supports from Android 4.1. If someone knows it, it help us a lot. Thanks,

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Android IL2CPP compile error for Unity 5.4.0f3

I have been trying to build my Unity Android project using IL2CPP since 5.4 came out but so far I have not been able to get it to work despite the project compiling fine on Mono. The build process...

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il2cpp/build/il2cpp.exe did not run properly!

Ok, when I build to WebGL. I keep getting this error: Error building Player: Exception: /Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/build/il2cpp.exe did not run properly! I have seen many...

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Unity5.4.0p4 compile error for android by il2cpp

hello everyone. I upgrade my project from Unity5.3.6f1 to Unity5.4.0f3 for building Android by il2cpp. But I get the error :( So I try to change use Unity5.4.0p4 to build.... it was error again, and I...

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IL2CPP from mono makes build size 15x larger

So I've been reading on IL2CPP because it is now seemingly required by apple for the 64 bit support. I know it's supposed to increase build size but when I was buiding in mono my IPA file is 12 mb if I...

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some iOS devices took more memory about 200%!!

We built project as universal. After UnloadUnusedAssets and GC.Collect.. On iPad4 (32bit), managed memory(GC.GetTotalMemory) keep 140MB. but.. on iPad mini2 (64bit), it keeps **"250MB"** so, iPad mini2...

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il2cpp.exe not catching popping from stack exception

I am trying to build for iOS after updating to 5.4.1 but I am getting an error from il2cpp which looks like: il2cpp.exe didn't catch exception: System.Exception: Attempting to pop '3' values from a...

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use il2cpp to prebuild a C++ lib then included in another unity project?

I wrote a managed dll and use it in every unity projects in every platforms, since il2cpp cost a lot of time converting, is it possible that I can use il2cpp command line to pre-build my dll as C++...

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Unity5.3.6p7 Improvements Added an option to link.xml files to ignore missing...

which option added to link.xml? How can I use it?

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Asynchronous Sockets still have problem in 5.4.2p2 with IL2CPP!!!

I think my problem is related to [[iOS + il2cpp] the callback of socket's BeginSend sometimes get called few seconds after calling BeginSend] and [Asynchronous Sockets still have problem in 4.6.3f1...

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iOS build error (5.3.6p6) "UnusedBytecodeStripper2.exe" did not run properly!

I'm working on my external usb hard drive (ExFAT). It almost fails building iOS project with following exceptions... It says "Sharing violation on path /.../UnityEngine.UI.mdb" but i don't know what it...

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IL2CPP compile error for WegGL

hello everyone, I got the error that il2cpp does not run properly when trying to compile a WebGL project. However, even when I compile an empty WebGL, there appeared the same error.When I transfer...

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Cannot Export to WebGL because of il2CPP stops working.

I am doing a simple project as a tutorial for Unity (using the latest version for Windows, 5.4.2f1). My project works when exported to Windows, but when I export to WebGL, I receive two errors (shown...

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Xcode reports a corrupted level only when compiled with IL2CPP but Mono2x...

When compiling in IL2CPP (Unity 5.4.2f2), Xcode reports that my game level is corrupted and with this error some of the scripts in the level are not running. Unfortunately this is the only error I'm...

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[5.5f02] Android IL2CPP Build Failure

Log: https://gist.github.com/PimDeWitte/f47db2f653416740931368b4b07b2409 The build fails on this, and does not provide any information whatsoerver on where to look.

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Failed to Build for WebGL

I can't build my game for WebGL on my laptop or my desktop. I keep getting this error and Il2cpp.exe stops working. Exception: C:\Program Files\Unity 5.5.0b11\Editor\Data\il2cpp/build/il2cpp.exe did...

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