I'm working on my external usb hard drive (ExFAT).
It almost fails building iOS project with following exceptions...
It says "Sharing violation on path /.../UnityEngine.UI.mdb" but i don't know what it means...
Any help is appreciated :=(
stdout:
SweepReport:
System.MonoType => Mono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinition
Mono.Cecil.MethodDefinition => System.Void Clear()UnityEngine.Vector2 get_moveVector()UnityEngine.EventSystems.BaseInputModule get_currentInputModule()UnityEngine.GameObject get_selectedObject()UnityEngine.GameObject get_rawPointerPress()
Mono.Cecil.FieldDefinition => System.Int32 FieldTimeSpanValueSystem.Int32 FieldTimeSpanScaleSystem.Int32 FieldDecimalLowSystem.Int32 FieldDecimalHighSystem.Int32 FieldDecimalSignScale
Fatal error in Mono CIL Linker
System.IO.IOException: Sharing violation on path /Volumes/Data2/Works/AAA/Temp/StagingArea/Data/Managed/tempStrip/UnityEngine.UI.dll.mdb
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean isAsync, Boolean anonymous) [0x00000] in :0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess)
at Mono.CompilerServices.SymbolWriter.MonoSymbolWriter.WriteSymbolFile (Guid guid) [0x00000] in :0
at Mono.Cecil.Mdb.MdbWriter.Dispose () [0x00000] in :0
at Mono.Cecil.ModuleWriter.WriteModuleTo (Mono.Cecil.ModuleDefinition module, System.IO.Stream stream, Mono.Cecil.WriterParameters parameters) [0x00000] in :0
at Mono.Cecil.ModuleDefinition.Write (System.IO.Stream stream, Mono.Cecil.WriterParameters parameters) [0x00000] in :0
at Mono.Cecil.ModuleDefinition.Write (System.String fileName, Mono.Cecil.WriterParameters parameters) [0x00000] in :0
at Mono.Cecil.AssemblyDefinition.Write (System.String fileName, Mono.Cecil.WriterParameters parameters) [0x00000] in :0
at Mono.Linker.Steps.OutputStep.OutputAssembly (Mono.Cecil.AssemblyDefinition assembly) [0x00000] in :0
at Mono.Linker.Steps.OutputStep.ProcessAssembly (Mono.Cecil.AssemblyDefinition assembly) [0x00000] in :0
at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) [0x00000] in :0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in :0
at Mono.Linker.Driver.Run () [0x00000] in :0
at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver) [0x00000] in :0
at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in :0
stderr:
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:94)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:107)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:100)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:204)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:131)
UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:201)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128)
UnityEditor.iOS.PostProcessiPhonePlayer:PostProcess(BuildTarget, String, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:450)
UnityEditor.iOS.iOSBuildPostprocessor:PostProcess(BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:27)
UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/BuildPipelineBindings.gen.cs:212)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/BuildPipelineBindings.gen.cs:152)
AAABuildPipeline:_GenericBuild(BuildTargetGroup, Server, Int32, Int32, Boolean, Boolean, Boolean) (at Assets/Scripts/Editor/AAABuildPipeline.cs:427)
AAABuildPipeline:iOSBuild() (at Assets/Scripts/Editor/AAABuildPipeline.cs:69)
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs Line: 94)
Exception: /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0014f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:96
at UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable`1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) [0x00034] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:107
at UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, IIl2CppPlatformProvider platformProvider, IEnumerable`1 additionalBlacklist, Boolean developmentBuild) [0x001b1] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:100
at UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.String stagingAreaData, IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, Boolean developmentBuild) [0x000cc] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:204
at UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, Boolean developmentBuild) [0x0002b] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:131
at UnityEditorInternal.IL2CPPBuilder.Run () [0x00051] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:201
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) [0x0000e] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128
at UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x004aa] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:450
at UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:27
at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/BuildPipelineBindings.gen.cs:212)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/BuildPipelineBindings.gen.cs:152)
AAABuildPipeline:_GenericBuild(BuildTargetGroup, Server, Int32, Int32, Boolean, Boolean, Boolean) (at Assets/Scripts/Editor/AAABuildPipeline.cs:427)
AAABuildPipeline:iOSBuild() (at Assets/Scripts/Editor/AAABuildPipeline.cs:69)
(Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs Line: 96)
Error building Player: Exception: /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
(Filename: Line: -1)
↧