Hi,
I'm using Unity 5.0.2p4 and try to build my game for IOS 64Bit. In the Player Setting I set the scripting backend to IL2CPP, but then I get this error if I try to build the app.
> Exception: /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!> UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, > UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:68)> UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable`1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:192)> UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, System.String descriptorsFolder, IEnumerable`1 additionalBlacklist) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:185)> UnityEditorInternal.AssemblyStripper.Strip (System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String monoLinkerPath, System.String descriptorsFolder, IEnumerable`1 additionalBlacklist) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:136)> UnityEditorInternal.AssemblyStripper.Strip (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String monoLinkerPath, System.String descriptorsFolder, IEnumerable`1 additionalBlacklist) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:121)> UnityEditorInternal.IL2CPPBuilder.RunAssemblyStripper (IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:463)> UnityEditorInternal.IL2CPPBuilder.StripAssemblies (System.String[] assemblies, System.String managedAssemblyFolderPath) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:451)> UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:279)> UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)> UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.iOSBuildPostprocessor pp, BuildTarget target, System.String > stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String > installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)> UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args)> UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, > System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String > manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at > /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)> UnityEditor.HostView:OnGUI()>Error building Player: Exception: /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
this is the 3rd error message:
> Failed running /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/Users/frankdase/Documents/UnityProjekte/DiebeImDunkeln/Temp/StagingArea/Data/Managed" -l none -c link -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -f "/Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/Users/frankdase/Documents/UnityProjekte/DiebeImDunkeln/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Users/frankdase/Documents/UnityProjekte/DiebeImDunkeln/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Users/frankdase/Documents/UnityProjekte/DiebeImDunkeln/Assets/Best HTTP (Pro)/link.xml" -d "/Users/frankdase/Documents/UnityProjekte/DiebeImDunkeln/Temp/StagingArea/Data/Managed" -a "/Users/frankdase/Documents/UnityProjekte/DiebeImDunkeln/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Users/frankdase/Documents/UnityProjekte/DiebeImDunkeln/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll" -a "/Users/frankdase/Documents/UnityProjekte/DiebeImDunkeln/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" -a "/Users/frankdase/Documents/UnityProjekte/DiebeImDunkeln/Temp/StagingArea/Data/Managed/TcpClientImplementation.dll" -a "/Users/frankdase/Documents/UnityProjekte/DiebeImDunkeln/Temp/StagingArea/Data/Managed/SmartLocalization_Runtime 1.dll" -a "/Users/frankdase/Documents/UnityProjekte/DiebeImDunkeln/Temp/StagingArea/Data/Managed/SmartLocalization_Runtime.dll" -a "/Users/frankdase/Documents/UnityProjekte/DiebeImDunkeln/Temp/StagingArea/Data/Managed/TouchScript.dll"> stdout: ERROR: Failed to resolve base type System.Configuration.ConfigurationException for type System.Configuration.ConfigurationErrorsException
Fatal error in Mono CIL Linker> System.Exception: ERROR: Failed to resolve base type System.Configuration.ConfigurationException for type > System.Configuration.ConfigurationErrorsException> at UnusedBytecodeStripper2.ResolveFromMonoBehaviours.IsMonoBehaviourOrScriptableObject (Mono.Cecil.TypeDefinition type) [0x00000] in :0 > at System.Linq.Enumerable+c__Iterator1E`1[Mono.Cecil.TypeDefinition].MoveNext () [0x00000] in :0 > at UnusedBytecodeStripper2.ResolveFromMonoBehaviours.Process (Mono.Linker.LinkContext context) [0x00000] in :0 > at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in :0 > at Mono.Linker.Driver.Run () [0x00000] in :0 > at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in :0 > stderr:> UnityEngine.Debug:LogError(Object)> UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:66)> UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:192)> UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:185)> UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:136)> UnityEditorInternal.AssemblyStripper:Strip(String[], String[], String, String, String&, String&, String, String, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:121)> UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String[], String[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:463)> UnityEditorInternal.IL2CPPBuilder:StripAssemblies(String[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:451)> UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:279)> UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)> UnityEditor.HostView:OnGUI()
I hope someone can help me.
thanks in advance
Frank
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