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Android apk can not be built due to il2cpp

I bought have a little dice game, i want to publish it in the Play Store. This will be my first game, I am learning Unity with this project. Theoretically everything is set correctly as far as I know....

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change Scripting Backend from default to IL2CPP

Hello guys I need a support.. I'm trying to build a project in Webgl.. For which I need the Scripting Backend to be set to IL2CPP.. But when trying to change, I find the Scripting Backend set to...

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IL2CPP vs C++ Performance

Hello, I'm sorry if this question is already discussed, couldn't find anything. Ok, here is the thing...I build my games using IL2CPP and pretty happy with this in spite of troubles which popup from...

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Build a UWP app in c# with Unity and il2cpp.

I'm working on a UWP application. Its UI is written in XAML and c#. One Page has a Unity scene, using the .NET scripting backend. The .NET scripting backend seems to deprecate soon, I understood that...

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Drastically worse performance with IL2CPP compared to Mono on Android

Hello, I'm having really strange issue with IL2CPP for Android (compiling for the Oculus Go), where I get really horrible performance compared to Mono. With Mono my app runs fine 60 FPS. Takes about ~7...

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Loading content at runtime with HoloLens and IL2CPP

I'm working on a HoloLens application that requires loading new content dynamically. In a very basic scenario this is what I imagine: * The user is able to load small holograms to his environment *...

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unity 5.2.4 iOS build error ,iOS build error

Failed running /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/Volumes/Unity/unityTest/Temp/StagingArea/Data/Managed/tempStrip" -l...

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Android build reports "Wrong task initialization"

I'm receiving following errors in logcat: *D/Unity: Wrong task initialization for key=4* *D/Unity: No task defined* Does anyone know what this means and how to fix it? 10-29 17:27:45.039...

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WACK test failed APPCONTAINER

Hey I built a Unity Game and trying to port to UWP using IL2CPP project. I built the project successfully and it is working as expected on my laptop. However, when i run the WACK test, it fails with...

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IL2CPP Android build failing in Unity 2018.2.4

I am building for Android using IL2CPP but getting an error. Only thing I am able to understand is the error is in CPP code, with duplicate function declarations....

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Trouble attaching C# Unity Debugger to UWP app with il2cpp scripting backend

I posted this to the forums, but realized this is probably the correct place for it. I've recently moved my team's uwp project to the il2cpp scripting backend, and I can't for the life of me figure out...

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Duplicate native method found : unityPurchasingInterceptPromotionalPurchases....

Bulid ios with mono and if build ios with il2cpp https://answers.unity.com/questions/1549668/unitylinkerexe-did-not-run-properly.html SystemException: Duplicate native method found :...

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C# project files not being generated

On my primary machine, when I build my UWP il2cpp project, no C# project or solution files are generated in the root project directory, which is preventing me from attaching a C# degugger. On my...

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android use il2cpp backend,continuous Socket.BeginReceive calls return...

untiy version: unity 2017.4.11f1 android use il2cpp backend,build apk and run in device(huawei honor). My game uses tcp socket to communicate message between client and server. The ollowing script...

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Missing Vuforia Libraries using IL2CPP

Hi, I am trying to create an application with Vuforia. I'm having trouble referencing the Vuforia library. I'm getting the following stack trace from Android Studio's logcat: 11-22 14:23:31.540...

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Cannot attach managed unity debugger to usb-connected hololens when using il2cpp

When I build my app targeting UWP with the il2cpp scripting backend and run it on my local machine, I can attach the managed unity debugger to the running unity instance successfully. However, if I run...

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il2cpp file not available,il2cpp not available

I developed an iOS game in Unity editor which is also playable in Unity editor. But I want to Build&Run the game in iOS (Xcode). The build is succeed but the game does not work properly. That is...

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How can I interfere unity build pipeline

I'd like to add some compiler options to unity build flow when enabled il2cpp. e.g. add something like CXX_FLAGS=xxxx or set my own clang compiler when compiling the .cpp to .so file for Android. Is...

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Web Socket Client Disconnecting Exception Being Thrown in UWP Builds

I'm currently having an issue using Web Socket Client in .NET 4 in Unity in UWP builds using the IL2CPP backend. The Unity version I'm running is 2018.2.17f1. When I run my app without Visual Studio...

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System.Xml.Serialization in UWP with IL2CPP

Hey, I'm trying to port an existing application to UWP with the IL2CPP backend. It works fine mostly, however we make use of the System.Xml.Serialization and this seems to crash with this setup. I...

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