I posted this to the forums, but realized this is probably the correct place for it.
I've recently moved my team's uwp project to the il2cpp scripting backend, and I can't for the life of me figure out how to debug it in C#, something I have been led to believe should be possible.
Unity: 2018.3.0b9
Visual Studio Community 2017: 15.8.9
Visual Studio Code: 1.29.0
Visual Studio Code Debugger For Unity Extension: 2.6.6
Windows 10 Pro: the update from today, 11/13/2018
I have "Script Debugging" checked in the Unity build settings window.
I've tried with both Visual Studio Community and Visual Studio Code. Visual Studio code refuses to list the WSA Player process at all, though it does list the Unity Editor process. Visual Studio Community lists the process when I "Attach Unity Debugger", but when I try to attach, I get a strange UAC pop-up about "AppContainer Network Isolation Diagnostic Tool" followed by a command window indicating the "CheckNetIsolation.exe" tool was run.
Some googling did suggest one error I made, which was failing to enable the "InternetClient" capability, though I had already enabled the "InternetClientServer" and "PrivateNetworkClientServer" settings. Correcting this did not fix the issue, despite a complete rebuild. I've also temporarily the windows defender firewall, to no avail, and I have no other firewall software running. Googling has not turned any other ideas.
Any assistance would be greatly appreciated. A Visual Studio Code solution is preferred, but a Visual Studio Community solution would be helpful as well.
Thanks in advance.
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