When I build my app targeting UWP with the il2cpp scripting backend and run it on my local machine, I can attach the managed unity debugger to the running unity instance successfully. However, if I run that same app on device (a hololens connected by usb), no corresponding unity instance shows up when I click "Attach Unity Debugger" in Visual Studio. Anybody have any idea why? Is this supposed to work?
I'm using Unity 2017.3.0b9 and Visual Studio Community 2017 v15.8.9
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