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IL2CPP fails when compiling F# library for iOS and WebGL targets

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I've included a DLL built using F# in my project. When I try to build the WebGL target from Unity, I get the following errors in the log: Invoking il2cpp with arguments: --convert-to-cpp --extra-types.file="C:\Program Files\Unity\Editor\Data\il2cpp\il2cpp_default_extra_types.txt" --assembly="C:\Users\unind\Desktop\Roll-a-Ball\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="C:\Users\unind\Desktop\Roll-a-Ball\Temp\StagingArea\Data\Managed\Assembly-FSharp.dll" --assembly="C:\Users\unind\Desktop\Roll-a-Ball\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="C:\Users\unind\Desktop\Roll-a-Ball\Temp\StagingArea\Data\il2cppOutput" C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe exited after 33683 ms. Failed running "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe" "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten/emcc" -Oz -std=c++11 -Wno-unused-value -Wno-invalid-offsetof -I-I"C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\Libraries\bdwgc/include" -I"C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\Libraries\libil2cpp/include" -I"C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput" -nostdinc -c @"C:\Users\unind\AppData\Local\Temp\tmp62b29697.tmp" WARNING: sanity check failed to run [Errno 13] Permission denied: 'C:\\Program Files\\Unity\\Editor\\Data\\PlaybackEngines\\WebGLSupport/BuildTools/emscripten.config_sanity'WARNING root: did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten_FastComp_Win\llc), could not verify version numbers match INFO root: (Emscripten: Running sanity checks) WARNING root: java does not seem to exist, required for closure compiler, which is optional (define JAVA in ~/.emscripten if you want it) WARNING root: -I or -L of an absolute path "-IC:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\Libraries\libil2cpp/include" encountered. If this is to a local system header/library, it may cause problems (local system files make sense for compiling natively on your system, but not necessarily to JavaScript). Pass '-Wno-warn-absolute-paths' to emcc to hide this warning. C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:1542:11: error: cannot convert 'UIntPtr_t' to 'uintptr_t' (aka 'unsigned int') without a conversion operator if ((!(((uintptr_t)L_67) < ((uintptr_t)L_68)))) ^~~~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:1542:31: error: cannot convert 'UIntPtr_t' to 'uintptr_t' (aka 'unsigned int') without a conversion operator if ((!(((uintptr_t)L_67) < ((uintptr_t)L_68)))) ^~~~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:1555:15: error: cannot convert 'UIntPtr_t' to 'uintptr_t' (aka 'unsigned int') without a conversion operator return ((!(((uintptr_t)L_69) <= ((uintptr_t)L_70)))? 1 : 0); ^~~~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:1555:36: error: cannot convert 'UIntPtr_t' to 'uintptr_t' (aka 'unsigned int') without a conversion operator return ((!(((uintptr_t)L_69) <= ((uintptr_t)L_70)))? 1 : 0); ^~~~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:1667:9: error: cannot convert 'IntPtr_t' to 'intptr_t' (aka 'int') without a conversion operator if ((((intptr_t)L_93) >= ((intptr_t)L_94))) ^~~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:1667:29: error: cannot convert 'IntPtr_t' to 'intptr_t' (aka 'int') without a conversion operator if ((((intptr_t)L_93) >= ((intptr_t)L_94))) ^~~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:1680:13: error: cannot convert 'IntPtr_t' to 'intptr_t' (aka 'int') without a conversion operator return ((((intptr_t)L_95) > ((intptr_t)L_96))? 1 : 0); ^~~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:1680:32: error: cannot convert 'IntPtr_t' to 'intptr_t' (aka 'int') without a conversion operator return ((((intptr_t)L_95) > ((intptr_t)L_96))? 1 : 0); ^~~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:11557:9: error: cannot convert 'IntPtr_t' to 'intptr_t' (aka 'int') without a conversion operator if ((((intptr_t)L_0) >= ((intptr_t)L_1))) ^~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:11557:28: error: cannot convert 'IntPtr_t' to 'intptr_t' (aka 'int') without a conversion operator if ((((intptr_t)L_0) >= ((intptr_t)L_1))) ^~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:11570:13: error: cannot convert 'IntPtr_t' to 'intptr_t' (aka 'int') without a conversion operator return ((((intptr_t)L_2) > ((intptr_t)L_3))? 1 : 0); ^~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:11570:31: error: cannot convert 'IntPtr_t' to 'intptr_t' (aka 'int') without a conversion operator return ((((intptr_t)L_2) > ((intptr_t)L_3))? 1 : 0); ^~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:11734:11: error: cannot convert 'UIntPtr_t' to 'uintptr_t' (aka 'unsigned int') without a conversion operator if ((!(((uintptr_t)L_0) < ((uintptr_t)L_1)))) ^~~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:11734:30: error: cannot convert 'UIntPtr_t' to 'uintptr_t' (aka 'unsigned int') without a conversion operator if ((!(((uintptr_t)L_0) < ((uintptr_t)L_1)))) ^~~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:11747:15: error: cannot convert 'UIntPtr_t' to 'uintptr_t' (aka 'unsigned int') without a conversion operator return ((!(((uintptr_t)L_2) <= ((uintptr_t)L_3)))? 1 : 0); ^~~~~~~~~~~~~~ C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_FSharp.Core_0.cpp:11747:35: error: cannot convert 'UIntPtr_t' to 'uintptr_t' (aka 'unsigned int') without a conversion operator return ((!(((uintptr_t)L_2) <= ((uintptr_t)L_3)))? 1 : 0); ^~~~~~~~~~~~~~ 16 errors generated. ERROR root: compiler frontend failed to generate LLVM bitcode, halting UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) NativeCompiler:RunProgram(ProcessStartInfo) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:60) NativeCompiler:Execute(String, String) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:26) UnityEditor.WebGL.Il2Cpp.c__AnonStorey1:<>m__13() (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/Il2Cpp/EmscriptenCompiler.cs:67) (Filename: /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/Il2Cpp/EmscriptenCompiler.cs Line: 67) Failed running "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe" "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten/emcc" -Oz -s NO_EXIT_RUNTIME=1 -o "C:/Users/unind/Desktop/Roll-a-Ball/Assets/../Temp/StagingArea/Data\Native\UserAssembly.bc" @"C:\Users\unind\AppData\Local\Temp\tmp5fa9c58d.tmp" WARNING: sanity check failed to run [Errno 13] Permission denied: 'C:\\Program Files\\Unity\\Editor\\Data\\PlaybackEngines\\WebGLSupport/BuildTools/emscripten.config_sanity'WARNING root: did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport/BuildTools/Emscripten_FastComp_Win\llc), could not verify version numbers match INFO root: (Emscripten: Running sanity checks) WARNING root: java does not seem to exist, required for closure compiler, which is optional (define JAVA in ~/.emscripten if you want it) ERROR root: C:\Users\unind\Desktop\Roll-a-Ball\Temp\EmscriptenWork\Bulk_FSharp.Core_0.o: No such file or directory ("C:\Users\unind\Desktop\Roll-a-Ball\Temp\EmscriptenWork\Bulk_FSharp.Core_0.o" was expected to be an input file, based on the commandline arguments provided) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) NativeCompiler:RunProgram(ProcessStartInfo) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:60) NativeCompiler:Execute(String, String) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:26) UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler:LinkObjects(IEnumerable`1, String) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/Il2Cpp/EmscriptenCompiler.cs:57) UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler:MultiThreadedCompile(String, IEnumerable`1, IEnumerable`1, Boolean) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/Il2Cpp/EmscriptenCompiler.cs:44) UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler:CompileDynamicLibrary(String, IEnumerable`1, IEnumerable`1, IEnumerable`1, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/Il2Cpp/EmscriptenCompiler.cs:21) UnityEditorInternal.IL2CPPBuilder:Run() (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:218) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:135) UnityEditor.WebGL.WebGlBuildPostprocessor:PostProcess(BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:301) UnityEditor.PostprocessBuildPlayer:Postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&) UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:212) UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:152) AutoBuilder:PerformBuild(String, BuildTarget, BuildOptions) (at Assets\Editor\AutoBuilder.cs:77) AutoBuilder:PerformWebGLBuild() (at Assets\Editor\AutoBuilder.cs:64) (Filename: /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/Il2Cpp/EmscriptenCompiler.cs Line: 57) Exception: IL2CPP compile failed. at NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) [0x000dc] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:62 at NativeCompiler.Execute (System.String arguments, System.String compilerPath) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\NativeCompiler.cs:26 at UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.LinkObjects (IEnumerable`1 sources, System.String outfile) [0x00083] in /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/Il2Cpp/EmscriptenCompiler.cs:57 at UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.MultiThreadedCompile (System.String outfile, IEnumerable`1 sources, IEnumerable`1 includePaths, Boolean exceptionSupport) [0x00035] in /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/Il2Cpp/EmscriptenCompiler.cs:44 at UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.CompileDynamicLibrary (System.String outFile, IEnumerable`1 sources, IEnumerable`1 includePaths, IEnumerable`1 libraries, IEnumerable`1 libraryPaths) [0x0005c] in /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/Il2Cpp/EmscriptenCompiler.cs:21 at UnityEditorInternal.IL2CPPBuilder.Run () [0x000f0] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:218 at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) [0x0000d] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:135 at UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00156] in /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:301 at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316 UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&) UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:212) UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\buildslave\unity\build\artifacts\generated\common\editor\BuildPipelineBindings.gen.cs:152) AutoBuilder:PerformBuild(String, BuildTarget, BuildOptions) (at Assets\Editor\AutoBuilder.cs:77) AutoBuilder:PerformWebGLBuild() (at Assets\Editor\AutoBuilder.cs:64) (Filename: /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/Il2Cpp/EmscriptenCompiler.cs Line: 57) DisplayProgressNotification: Build Failed Error building Player: Exception: IL2CPP compile failed. A similar thing happens in Xcode when trying to build the project generated by Unity. Anything I can do to solve this?

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