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Assembly::GetReferencedAssemblies() gives Unsupported internal call during runtime for iOS when using IL2CPP

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Hi, I have just tried to build my game for iOS after switching to IL2CPP as the scripting backend and discovered the following error preventing my game from functioning: NotSupportedException: /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/icalls/mscorlib/System.Reflection/Assembly.cpp(351) : Unsupported internal call for IL2CPP:Assembly::GetReferencedAssemblies - "This icall is not supported by il2cpp." It seems to come from my Assembly.GetReferencedAssemblies call. Is there a way around this? I am using Unity 5.2.1 f1 if that helps. Thanks!

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