I have call Resources.UnloadUnusedAssets() after destory Gameobejcts in the scene. It crashed with EXC_BAD_ACCESS.
the callstack is :
#0 0x0000000102794534 in il2cpp::vm::MetadataCache::GetTypeInfoFromTypeDefinitionIndex(int) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/MetadataCache.cpp:750
#1 0x00000001027a4864 in il2cpp::vm::Type::GetClass(Il2CppType const*) [inlined] at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Type.cpp:851
#2 0x00000001027a485c in il2cpp::vm::Type::IsEnum(Il2CppType const*) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Type.cpp:820
#3 0x000000010278d214 in il2cpp::vm::Class::GetArrayElementSize(TypeInfo const*) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Class.cpp:1527
#4 0x00000001027925bc in il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Liveness.cpp:283
#5 0x000000010279260c in il2cpp::vm::LivenessState::TraverseObjects() [inlined] at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Liveness.cpp:133
#6 0x00000001027925fc in il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Liveness.cpp:291
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#25623 0x0000000102792ea0 in il2cpp::vm::LivenessState::TraverseGenericObject(Il2CppObject*, il2cpp::vm::LivenessState*) [inlined] at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Liveness.cpp:171
#25624 0x0000000102792e4c in il2cpp::vm::LivenessState::TraverseObjects() [inlined] at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Liveness.cpp:133
#25625 0x0000000102792e2c in il2cpp::vm::Liveness::FromStatics(void*) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Liveness.cpp:460
#25626 0x0000000102255424 in MarkManagedStaticVariableRoots(GarbageCollectorState&) [inlined] at /Users/builduser/buildslave/unity/build/Runtime/Misc/GarbageCollectSharedAssets.cpp:510
#25627 0x0000000102255414 in GarbageCollectSharedAssets(bool) at /Users/builduser/buildslave/unity/build/Runtime/Misc/GarbageCollectSharedAssets.cpp:242
#25628 0x000000010225f64c in UnloadUnusedAssetsOperation::IntegrateMainThread() at /Users/builduser/buildslave/unity/build/Runtime/Misc/PreloadManager.cpp:867
#25629 0x000000010225e17c in PreloadManager::UpdatePreloadingSingleStep(bool) at /Users/builduser/buildslave/unity/build/Runtime/Misc/PreloadManager.cpp:488
#25630 0x000000010225ec08 in PreloadManager::UpdatePreloading() at /Users/builduser/buildslave/unity/build/Runtime/Misc/PreloadManager.cpp:586
#25631 0x000000010225b864 in PlayerLoop(bool, bool, IHookEvent*) at /Users/builduser/buildslave/unity/build/Runtime/Misc/Player.cpp:1800
Anyone has encountered this one before?
Thanks,
@povilas, @JoshPeterson
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