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Unity3d(4.7.1f1) App Crash when calls Resources.UnloadUnusedAssets() On IOS with IL2CPP

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I have call Resources.UnloadUnusedAssets() after destory Gameobejcts in the scene. It crashed with EXC_BAD_ACCESS. the callstack is : #0 0x0000000102794534 in il2cpp::vm::MetadataCache::GetTypeInfoFromTypeDefinitionIndex(int) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/MetadataCache.cpp:750 #1 0x00000001027a4864 in il2cpp::vm::Type::GetClass(Il2CppType const*) [inlined] at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Type.cpp:851 #2 0x00000001027a485c in il2cpp::vm::Type::IsEnum(Il2CppType const*) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Type.cpp:820 #3 0x000000010278d214 in il2cpp::vm::Class::GetArrayElementSize(TypeInfo const*) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Class.cpp:1527 #4 0x00000001027925bc in il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Liveness.cpp:283 #5 0x000000010279260c in il2cpp::vm::LivenessState::TraverseObjects() [inlined] at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Liveness.cpp:133 #6 0x00000001027925fc in il2cpp::vm::LivenessState::TraverseArray(Il2CppArray*, il2cpp::vm::LivenessState*) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Liveness.cpp:291 .......... .......... .......... #25623 0x0000000102792ea0 in il2cpp::vm::LivenessState::TraverseGenericObject(Il2CppObject*, il2cpp::vm::LivenessState*) [inlined] at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Liveness.cpp:171 #25624 0x0000000102792e4c in il2cpp::vm::LivenessState::TraverseObjects() [inlined] at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Liveness.cpp:133 #25625 0x0000000102792e2c in il2cpp::vm::Liveness::FromStatics(void*) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Liveness.cpp:460 #25626 0x0000000102255424 in MarkManagedStaticVariableRoots(GarbageCollectorState&) [inlined] at /Users/builduser/buildslave/unity/build/Runtime/Misc/GarbageCollectSharedAssets.cpp:510 #25627 0x0000000102255414 in GarbageCollectSharedAssets(bool) at /Users/builduser/buildslave/unity/build/Runtime/Misc/GarbageCollectSharedAssets.cpp:242 #25628 0x000000010225f64c in UnloadUnusedAssetsOperation::IntegrateMainThread() at /Users/builduser/buildslave/unity/build/Runtime/Misc/PreloadManager.cpp:867 #25629 0x000000010225e17c in PreloadManager::UpdatePreloadingSingleStep(bool) at /Users/builduser/buildslave/unity/build/Runtime/Misc/PreloadManager.cpp:488 #25630 0x000000010225ec08 in PreloadManager::UpdatePreloading() at /Users/builduser/buildslave/unity/build/Runtime/Misc/PreloadManager.cpp:586 #25631 0x000000010225b864 in PlayerLoop(bool, bool, IHookEvent*) at /Users/builduser/buildslave/unity/build/Runtime/Misc/Player.cpp:1800 Anyone has encountered this one before? Thanks, @povilas, @JoshPeterson

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