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i hava met one il2cpp project building error...

here is the error report: (Error: 1 Filename: Line: 0) Failed running C:\Program Files\Unity5.4.2f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check...

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Export failed with Il2cpp on Android

I tried compiling with Il2cpp after my app was crashing unexpectely on my Android device without any apparently reasons on Mono2x(Before upgrading my device at 7.0 and upgrading unity at 5.5 everything...

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IL2CPP with JIT-requiring code: When does it report this?

I've had a surprisingly hard time finding a concrete answer to this. If I have code in-game that require JIT compilation (some types of XML serializer do this, for example) and switch to an IL2CPP...

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Using Il2Cpp in IOS to pass arrays of variable length

I have defined a function type to call back into C# from a native C++ plugin: [UnmanagedFunctionPointer(CallingConvention.Cdecl)] public delegate void MyDelegate_i_s_fa ( int arg1,...

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IL2CPP Android Build Failure 5.5.0p3

Error trying to build for Android using IL2CPP: Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp...

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unity5.6.0p3 android il2cpp, Ip package mss length is not correct

I found that my game was always disconnected when sending relatively large data to the server. Packet capture, I found that because after a number of ip packets after routing, mss occupied too much ip...

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Exception: Il2cp did not run properly.

Hi guys, I'm just upgraded to U5.6 and build my project using Il2cp but got this ex. Exception: E:\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!...

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Why doesn't mono support arm64?

In Unity Editor, ***iOS Player Settings***, ***Architecture*** can't be changed to Universal if ***Scripting Backend*** is Mono2x. I already tried searching google but got nothing. Any page discussing...

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Failed running IL2CPP

The error log as followings: Failed running C:\Program Files\Unity\Unity-5.6.0f3\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp...

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il2cpp crashing when building for WebGL?

Hello, I have been struggling when building my project for WebGL - il2cpp keeps crashing during the process. I have tried varied export settings, deleting and recreating the .meta files, reimporting...

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Failed to Build for WebGL

I can't build my game for WebGL on my laptop or my desktop. I keep getting this error and Il2cpp.exe stops working. Exception: C:\Program Files\Unity 5.5.0b11\Editor\Data\il2cpp/build/il2cpp.exe did...

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IL2CPP not generating Box() for function with enum as argument which...

([here](https://stackoverflow.com/questions/43967680/il2cpp-not-generating-box-for-function-with-enum-as-argument-which-generated-b) is the original post) I was pacthing C# code with Mono.Ceil, to...

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WebGL will not build, gets stuck at IL2CPP or asm.js, even with fresh Unity...

Even with a scene containing no assets or only the camera and primitives, WebGL gets absolutely stuck during build. I have built to WebGL in the past, pretty quickly even with my own assets. This used...

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Unity 2017.1.0b7 WebGL Export Crash il2cpp

I have been searching dozens of questions about people having problem exporting because the il2cpp.exe stops working... None of the suggestion seemed to apply or work in this case... I have 3 "red"...

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il2cpp error when compiling for webGL in version 2017.1.0

This is the exact same error reported in this question: http://answers.unity3d.com/questions/1364004/unity-201710b7-webgl-export-crash-il2cpp.html But it was closed due to it being a beta build. This...

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When trying to build Space Shooter game given in the Unity Learn in the unity...

*1. Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript"...

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Building to WebGL failing, failed running il2cpp.exe

Hi everyone, I just installed Unity and I'm trying to export small games to WebGL just to test stuff, building to .exe is working but not WebGL, here's are the errors I'm getting, anyone knows whats...

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How to build correctly with IL2CPP?

Hi! I tried building a project with IL2CPP for Android. The build was successful and it created the .apk file + a .symbols.zip file. I installed the .apk on my Huawei P9 plus and I get this error when...

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WebGL build failed: "il2cpp.exe did not run properly".

Already tried changing to .Net 2.0 and .Net 4.5, didn't work. I'm on **Unity 2017.1.0f3** ---- ### Error 1: Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp...

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Using dynamic libraries as plugins on ios? (framework, dylib)

Is it possible to use plugins that are linked dynamically on iOS? e.g. framework or dylib files. So far the unity editor seems to accept .framework just fine and also use them for linking in the iOS...

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