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Buliding Android Game | Exception - il2cpp.exe did not run properly

I am novice in Unity and trying to build my Android game for Google Play with IL2CPP. I unsuccessfully tried a lot of solutions from the internet. Changed paths for NDK and JDK, reinstall NDK and JDK...

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il2cpp.exe did not run proproperly

Exception: E:\unıtys\2020.1.17f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly! Failed running...

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Android build fails clang c++

When building for android i get the following error Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program...

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Nintendo Switch il2cpp build error

Hello, I get some error while building on switch regarding il2cpp and i don't know how to fix them. Error 1: Exception: C:\Program...

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Unity 2020 LTS il2cpp build PC & Android with Error Exception Failed Running...

Hello. I have installed the **2020 LTS** version (3.2f1) which fixed a major problem for me with UnityWebRequest. Excellent! Many thanks! But now I have another one if I choose to change the Backend...

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Problem with Unity 2018.4.24 on Big Sur

Hello everyone! I'm trying to build a project for the Android using Unity 2018.4.24. It is on macOS Big Sur, 11.2.2. The build crashed with 3 errors associated with IL2CPP. I can't figure out, what's...

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How to serialize objects of type dictionary and dictionary using MessagePack...

So I seem to have hit this roadblock in building my app where an attempt to serialize these two objects of called "Dictionary stat" and "Dictionary properties" just seem impossible. my code is...

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BOLT's nodes don't work after switching to IL2CPP and doing an AOT Prebuild

1. I have a graph that places all buttons from an Aot list in a circle-shaped order around a place where a mouse (or finger) has pressed. This graph works perfectly in the editor but when **I change a...

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Which Bolt nodes stop working if you switch to IL2CPP?

I know that generic lists and dictionaries don't work. But even after I changed them to AOT lists and did an AOT Prebuild some of my visual code is still not working. So I thought maybe there are other...

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Has anyone downloaded and loaded .so files manually with any soLoader, to...

Some more information: - This question is Android apk specific. - We are using Unity as a library on top of a React Native app. - We are already using assetbundling to download assets at runtime and...

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I can't build my game with IL2CPP

I'm trying to build my game with IL2CPP but I get the following error: Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly! Failed running...

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How to keep Oculus IAP working in build when exporting in IL2CPP ?

How to keep Oculus IAP (In-app Purchase) working in build when exporting in IL2CPP ? Oculus IAP is correclty working when exporting in Mono. But when **export** is switched from Mono to **IL2CPP, Unity...

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Error occurred when 'il2cpp Android build' in Unity

error : Exception: Failed running D:\UnityEditor\2021.1.9f1\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe...

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How to keep Oculus IAP working in build when exporting in IL2CPP ?

How to keep Oculus IAP (In-app Purchase) working in build when exporting in IL2CPP ? Oculus IAP is correclty working when exporting in Mono. But when **export** is switched from Mono to **IL2CPP, Unity...

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Detect how much RAM is available? (IL2CPP)...

Hello guys, i want to know how much RAM is available on the device. Process.GetCurrentProcess().WorkingSet64 & PeakWorkingSet64 returns zero. How to evaluate available memory in IL2CPP-Builds?

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Win32Exception Native error= The system cannot find the file specified.

Win32Exception: ApplicationName='U:\Unity\2020.2.0f1\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe',...

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Reading XML on Mono Fails - IL2CPP works?!

Hi, my game needs to read a xml file, and on IL2CPP and Editor it works without any issues. But when i built it in Mono, i got this stupid errors: System.MissingMethodException: Default constructor not...

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Is it possible to profile gc in a release build il2cpp android unity project

I want to intercept memory allocation related operation in order to evaluate its performance. But for security reason, my company can only provide me a release build and it is very likely been...

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Help needed with following problem. It's causing crashes.

Native StackTrace: Thread 0 (crashed) 0 libunity.so 0x000000009ff923c8 CrashReporting::Android::SignalHandler(int, siginfo*, void*) 1 libunity.so 0x000000009fa038bc...

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What is `assets/bin/Data/Managed/etc/mono/xxx` contain ?

I decode my il2cpp build android apk file. In it I found there is a folder named `assets/bin/Data/Managed/etc/mono/...` folder. What is it and for what is it used for ? Does that mean even il2cpp...

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