1. I have a graph that places all buttons from an Aot list in a circle-shaped order around a place where a mouse (or finger) has pressed. This graph works perfectly in the editor but when **I change a scripting backend to IL2CPP, do an AOT Prebuild and build my game to an Android** it just stops working and all of the buttons are positioned at (0,0,0). It's working fine if I don't switch to IL2CPP.
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I'm using Unity 2019.3.14f1 and Bolt 1.4.13.
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An image of my flow graph that places buttons in a circle-shaped order.
![A Flow Graph][1]
This is how it looks in the editor.
![Editor][2]
[1]: /storage/temp/181183-flow-graph.png
[2]: /storage/temp/181184-editor.png
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