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BOLT's nodes don't work after switching to IL2CPP and doing an AOT Prebuild

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1. I have a graph that places all buttons from an Aot list in a circle-shaped order around a place where a mouse (or finger) has pressed. This graph works perfectly in the editor but when **I change a scripting backend to IL2CPP, do an AOT Prebuild and build my game to an Android** it just stops working and all of the buttons are positioned at (0,0,0). It's working fine if I don't switch to IL2CPP. ---------- I'm using Unity 2019.3.14f1 and Bolt 1.4.13. ---------- An image of my flow graph that places buttons in a circle-shaped order. ![A Flow Graph][1] This is how it looks in the editor. ![Editor][2] [1]: /storage/temp/181183-flow-graph.png [2]: /storage/temp/181184-editor.png

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