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How to keep Oculus IAP working in build when exporting in IL2CPP ?

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How to keep Oculus IAP (In-app Purchase) working in build when exporting in IL2CPP ? Oculus IAP is correclty working when exporting in Mono. But when **export** is switched from Mono to **IL2CPP, Unity seems to Strip the Oculus IAP (assembly ?) code.** Then the Oculus IAP is not working anymore in the VR app. Impossible to find any documentation about it. I have created a link.xml and tried to add some Oculus assembly / class (type) but nothing worked. What am i missing ? See below the link.xml file. Thanks in advance for your help !

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