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IL2Cpp Security Advice

I have a soft question here. There are some elements of my game that need to be hidden from end users. I am aware that you can open and read the code of dlls easily, thus obfuscation and retrieving...

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Error during building native library with il2cpp

I'm new in unity so i need some help, i'm trying to compile and this error occurs during: building native library with il2cpp (sometimes freezes in that part)...

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I am trying to build an app with IL2CPP and I'm getting this error: "Failed...

Failed running C:\Program Files\Unity\Hub\Editor\2019.3.1f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot"...

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Meaning of RUNTIME_MONO in IL2CPP runtime source code?

Looking at the source code located in Editor\Data\il2cpp\libil2cpp\, I found interesting define RUNTIME_MONO. I remember it was not there when IL2CPP was introduced. I wonder when RUNTIME_MONO is...

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Cant build for android

i get this error when i try to build for android an i am lost how to fix it. i realy hope someone have an idea what i do to get rid of this problem. Failed running C:\Program...

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Plugin with id "com.android.application" not found. Gradle Build Failed

Hello, I have a problem building the gradle of my android project. Here's the project details: ---------- - Unity 2018.3.14f1 - IL2CPP - Platform Android - Using Unity's Default gradle ---------- When...

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Unity 2019.2.2f1 android il2cpp build error

Win32Exception: ApplicationName='C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\il2cpp/build/il2cpp.exe', CommandLine='--convert-to-cpp --emit-null-checks --enable-array-bounds-check...

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Is it possible for part of an IL2CPP project to use mono backend?

Unity 2018.4 Hi. I'm building my project using IL2CPP, but a package I'm using (AudioImporter, which uses the NAudio lib for mp3 file loading) throws errors in the IL2CPP build. Is it possible to...

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Unable To Resolve UnityEngine.XR.MagicLeap.MLEyes::Update in LuminUnity ::...

Unity Version 2019.3 MagicLeap SDK 23 New Unity project I am trying to bring over to MagicLeap. I followed the getting started guide. The lumin OS player is working but the Build and Run is not....

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Error building WebGL project in CI

Hey guys, I've been banging my head on the table over this one for a couple of days now... if you have any suggestions at all I'd really appreciate it. Some key points: I have a WebGL project that I'm...

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Generic virtual methods on IL2CPP: how it works?

Documentation [Scripting restrictions](https://docs.unity3d.com/2019.3/Documentation/Manual/ScriptingRestrictions.html) contains restrictions of generic virtual methods on IL2CPP in section **"Generic...

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il2cpp build error

when i try to build for 64 bit android using il2cpp in unity 2018.4.17f1 i get this error. Failed running C:\Program Files\Unity\Editor\Data\il2cpp\build/UnityLinker.exe and this one. Exception:...

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Unitylinker build error for UWP

When i try to build our VR game to UWP i get the following error: Unity\Hub\Editor\2018.4.8f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Animation.xml" -x "C:\Program...

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null pointer dereference - il2cpp

# Type of exception: java.lang.Error # Exception message: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Version '2019.3.1f1 (89d6087839c2)', Build type 'Release', Scripting Backend...

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Managed Plugin with System.Device assembly gives error

Hello, I wrote a plugin that references the System.Device.dll assembly. When I put the plugin into the Assets/x64 folder I get this error: Assembly 'Assets/Plugins/x64/GpsPlugin_Net4.dll' will not be...

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il2cpp.exe did not run properly, a python compile error

I have the log here: Failed running T:\Unity\3.1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL"...

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Build errors after switching from mono to IL2CPP,Build error after switching...

I need to build an APK for play store which needs code for both 32 bit and 64 bit devices. So i switched to IL2CPP from mono and enabled both 32 and 64 bit. But every time i try to build, i get IL2CPP...

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Undefined symbols for architecture armv7: "query_call_back(callback_func_type)",

I have a problem to build iOS project after recently upgraded my project from Unity 5.6.4 to 2018.4.19f1. Everything is ok to export, build and run on my device, but if i archive the exported project,...

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C++ Compilter Configuration Disabled in iOS Project Settings

Can someone please explain why `C++ Compiler Configuration` is disabled in the iOS project settings (see screenshot below), but not in the Android project settings? Moreover, should I expect any issues...

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How do I integrate our GUI project in Unity with our existing C++ project?...

I'll attempt to be as brief as possible. I have tried many documented solutions with no luck. I am working with a team of students on a senior project. We have created a discrete event simulation...

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