IL2Cpp Security Advice
I have a soft question here. There are some elements of my game that need to be hidden from end users. I am aware that you can open and read the code of dlls easily, thus obfuscation and retrieving...
View ArticleError during building native library with il2cpp
I'm new in unity so i need some help, i'm trying to compile and this error occurs during: building native library with il2cpp (sometimes freezes in that part)...
View ArticleI am trying to build an app with IL2CPP and I'm getting this error: "Failed...
Failed running C:\Program Files\Unity\Hub\Editor\2019.3.1f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot"...
View ArticleMeaning of RUNTIME_MONO in IL2CPP runtime source code?
Looking at the source code located in Editor\Data\il2cpp\libil2cpp\, I found interesting define RUNTIME_MONO. I remember it was not there when IL2CPP was introduced. I wonder when RUNTIME_MONO is...
View ArticleCant build for android
i get this error when i try to build for android an i am lost how to fix it. i realy hope someone have an idea what i do to get rid of this problem. Failed running C:\Program...
View ArticlePlugin with id "com.android.application" not found. Gradle Build Failed
Hello, I have a problem building the gradle of my android project. Here's the project details: ---------- - Unity 2018.3.14f1 - IL2CPP - Platform Android - Using Unity's Default gradle ---------- When...
View ArticleUnity 2019.2.2f1 android il2cpp build error
Win32Exception: ApplicationName='C:\Program Files\Unity\Hub\Editor\2019.2.2f1\Editor\Data\il2cpp/build/il2cpp.exe', CommandLine='--convert-to-cpp --emit-null-checks --enable-array-bounds-check...
View ArticleIs it possible for part of an IL2CPP project to use mono backend?
Unity 2018.4 Hi. I'm building my project using IL2CPP, but a package I'm using (AudioImporter, which uses the NAudio lib for mp3 file loading) throws errors in the IL2CPP build. Is it possible to...
View ArticleUnable To Resolve UnityEngine.XR.MagicLeap.MLEyes::Update in LuminUnity ::...
Unity Version 2019.3 MagicLeap SDK 23 New Unity project I am trying to bring over to MagicLeap. I followed the getting started guide. The lumin OS player is working but the Build and Run is not....
View ArticleError building WebGL project in CI
Hey guys, I've been banging my head on the table over this one for a couple of days now... if you have any suggestions at all I'd really appreciate it. Some key points: I have a WebGL project that I'm...
View ArticleGeneric virtual methods on IL2CPP: how it works?
Documentation [Scripting restrictions](https://docs.unity3d.com/2019.3/Documentation/Manual/ScriptingRestrictions.html) contains restrictions of generic virtual methods on IL2CPP in section **"Generic...
View Articleil2cpp build error
when i try to build for 64 bit android using il2cpp in unity 2018.4.17f1 i get this error. Failed running C:\Program Files\Unity\Editor\Data\il2cpp\build/UnityLinker.exe and this one. Exception:...
View ArticleUnitylinker build error for UWP
When i try to build our VR game to UWP i get the following error: Unity\Hub\Editor\2018.4.8f1\Editor\Data\PlaybackEngines\MetroSupport\Whitelists\Animation.xml" -x "C:\Program...
View Articlenull pointer dereference - il2cpp
# Type of exception: java.lang.Error # Exception message: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Version '2019.3.1f1 (89d6087839c2)', Build type 'Release', Scripting Backend...
View ArticleManaged Plugin with System.Device assembly gives error
Hello, I wrote a plugin that references the System.Device.dll assembly. When I put the plugin into the Assets/x64 folder I get this error: Assembly 'Assets/Plugins/x64/GpsPlugin_Net4.dll' will not be...
View Articleil2cpp.exe did not run properly, a python compile error
I have the log here: Failed running T:\Unity\3.1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL"...
View ArticleBuild errors after switching from mono to IL2CPP,Build error after switching...
I need to build an APK for play store which needs code for both 32 bit and 64 bit devices. So i switched to IL2CPP from mono and enabled both 32 and 64 bit. But every time i try to build, i get IL2CPP...
View ArticleUndefined symbols for architecture armv7: "query_call_back(callback_func_type)",
I have a problem to build iOS project after recently upgraded my project from Unity 5.6.4 to 2018.4.19f1. Everything is ok to export, build and run on my device, but if i archive the exported project,...
View ArticleC++ Compilter Configuration Disabled in iOS Project Settings
Can someone please explain why `C++ Compiler Configuration` is disabled in the iOS project settings (see screenshot below), but not in the Android project settings? Moreover, should I expect any issues...
View ArticleHow do I integrate our GUI project in Unity with our existing C++ project?...
I'll attempt to be as brief as possible. I have tried many documented solutions with no luck. I am working with a team of students on a senior project. We have created a discrete event simulation...
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