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Plugin with id "com.android.application" not found. Gradle Build Failed

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Hello, I have a problem building the gradle of my android project. Here's the project details: ---------- - Unity 2018.3.14f1 - IL2CPP - Platform Android - Using Unity's Default gradle ---------- When I build it goes well until it reaches the build gradle part of the build, then it throws an exception. Here's the stack trace: ---------- CommandInvokationFailure: Gradle build failed. C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease" stderr[ FAILURE: Build failed with an exception. * Where: Build file 'C:\UnityProjects\Mesmelines\Temp\gradleOut\build.gradle' line: 24 * What went wrong: A problem occurred evaluating root project 'gradleOut'. > Plugin with id 'com.android.application' not found. * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. * Get more help at https://help.gradle.org BUILD FAILED in 0s ] stdout[ ] exit code: 1 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) Rethrow as GradleInvokationException: Gradle build failed UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3c0b2fdf8ace4ae49f054e74ca773557>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) ---------- Can you help me?

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