Can someone please explain why `C++ Compiler Configuration` is disabled in the iOS project settings (see screenshot below), but not in the Android project settings? Moreover, should I expect any issues if I try to set the configuration to something other than `Release` inside a build script (via [PlayerSettings.SetIl2CppCompilerConfiguration][1])? I am using Unity 2019.3.0f6 Plus on Windows 10 Pro (1903).
![C++ Compiler Configuration disabled in iOS project settings][2]
[1]: https://docs.unity3d.com/ScriptReference/PlayerSettings.SetIl2CppCompilerConfiguration.html
[2]: /storage/temp/155945-ios-il2cpp-compiler-config.png
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