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UnusedBytecodeStripper2.exe did not run properly

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I have tried a few things from searching the forums but I keep getting the same errors. Unity version 5.3.4 Any help is appreciated. Error building Player: Exception: /Applications/Unity534/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly! Exception: /Applications/Unity534/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly! UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:96) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable`1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:107) UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, IIl2CppPlatformProvider platformProvider, IEnumerable`1 additionalBlacklist, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:100) UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.String stagingAreaData, IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:204) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:131) UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:201) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128) UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String stagingAreaDataManaged, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:429) UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:27) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316) UnityEditor.HostView:OnGUI() Failed running /Applications/Unity534/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/Managed/tempStrip" -l none -c link -b False -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -f "/Applications/Unity534/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/preserved_derived_types.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/AI.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Animation.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Audio.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/CloudWebServices.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/IMGUI.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/JSONSerialize.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/ParticleSystem.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/ParticlesLegacy.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Physics.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Physics2D.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Terrain.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/TerrainPhysics.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/TextRendering.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/UI.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/UNET.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/UnityAds.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/UnityAnalytics.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/UnityConnect.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/UnityWebRequest.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/VR.xml" -x "/Applications/Unity534/PlaybackEngines/iOSSupport/Whitelists/Web.xml" -x "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Assets/link.xml" -d "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/Managed" -a "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" -a "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll" -a "/Volumes/seagate sshd/Dropbox/Source Codes/Blue Cloud apps/Diamond Dozer/Diamond Dozer 5_3 update/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" stdout: Fatal error in Mono CIL Linker System.ArgumentException: Unable to find the file for the assembly named 'Parse.Unity'. Should this assembly be in the project? ---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'Parse.Unity, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' at Mono.Linker.LinkContext.Resolve (IMetadataScope scope) [0x00000] in :0 at Mono.Linker.Steps.ResolveFromXmlStep.GetAssembly (Mono.Linker.LinkContext context, System.String assemblyName) [0x00000] in :0 at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies (Mono.Linker.LinkContext context, System.Xml.XPath.XPathNodeIterator iterator) [0x00000] in :0 --- End of inner exception stack trace --- at Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies (Mono.Linker.LinkContext context, System.Xml.XPath.XPathNodeIterator iterator) [0x00000] in :0 at Mono.Linker.Steps.ResolveFromXmlStep.Process () [0x00000] in :0 at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) [0x00000] in :0 at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in :0 at Mono.Linker.Driver.Run () [0x00000] in :0 at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver) [0x00000] in :0 at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in :0 stderr: UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:94) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:107) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:100) UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:204) UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:131) UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:201) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128) UnityEditor.HostView:OnGUI()

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