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IOS IL2CPP runtime error​ NullReferenceException

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Hi all, currently I'm working on update for my old game. Previously I compiled it with Unity 5.0.x with Mono2x and all was good. Currently I'm trying to compile it with Unity 5.3.4f1 with IL2CPP (iOS Universal Architecture) and at run-time I'm getting 2 errors: ​ NullReferenceException: A null value was found where an object instance was required. at PauseMenu.endGameButtonClick () [0x00000] in :0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: A null value was found where an object instance was required. at PlayerController..ctor () [0x00000] in :0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: A null value was found where an object instance was required. at PlayerController..ctor () [0x00000] in :0 (Filename: currently not available on il2cpp Line: -1) PauseMenu.endGameButtonClick references to button's click callback, and I don't call it at all (If I delete this function I got another similar error, references to another button callback from this PauseMenu C# script) Second error logs at every frame update (I have tried to delete Update and FixedUpdate from my PlayerController, but this was not help) Meanwhile I made Android build with Mono2x and it working good.

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