Using Xcode, IL2CPP builds compile much more slowly than mono, and certain types of debugging require a "change, rebuild, change, rebuild" workflow. It's a pain.
Is there any way these builds can be sped up? The ability to make a distributed build might help (distcc), since a coworker has a very fast computer. Object caching might also help (ccache), if the generated C++ code is the same each time.
In short, are there any tools or techniques I can use to increase a Unity game's compilation in Xcode?
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