I'm trying to find a way to find out how much % of the c# code was covered by a test. We're on a mobile project using IL2CPP.
If I'm not totally wrong, it was before IL2CPP that Unity generated DLLs out of the c# code. Those DLLs I could have sent to a tool like described here:
http://answers.unity3d.com/questions/713047/is-there-a-test-suite-coverage-tool-for-unity.html
But with IL2CPP - I cannot find DLLs anymore, Unity generates cpp classes and Xcode compiles them. So I'm wondering how can I run then any kind of test coverage tool? Any hints?
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