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NetworkLobbyManager causes iOS builds to crash

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If I load a scene that contains an object with a NetworkLobbyManager component (either the "original" one or a class which inherits from NetworkLobbyManager), it causes my iOS builds to crash on startup with the following output: ![alt text][1] Although it crashes at GetIIMGUI(), disabling the Lobby GUI and removing the NetworkManagerHUD component doesn't change anything. I am using Unity 5.2.3f1 and the IL2CPP backend. Standalone and Android export works fine, WebGL however crashes at the same point. Is this a bug in my Unity version or a common error? [1]: /storage/temp/61157-crash.png

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