I'm publishing my first game in play store but it needs to be ."aab" and il2cpp compiled. the problem is when I use 2021 version I got gradle error and couldn't figure it out so I continued with 2023.1 alpha version I almost finished and can build in mono but cannot in il2cpp. I changed several apis (31-32-33) and downloaded arm64 stuff in android studio sdk manager, I tried build my backups without admob even I tried to build a completely empty project but I cannot build il2cpp and getting same error.> Internal build system error.> BuildProgram exited with code 1.> System.InvalidOperationException:> Unsupported linker runtime `ıl2cpp`.
> at> PlayerBuildProgramLibrary.PlayerBuildProgramBase.LinkRequestFor(LinkerConfig> linkerConfig, NPath[]> inputDirectories, NPath[] assemblies,> NPath outputDirectory) at> PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupUnityLinker()> at> PlayerBuildProgramLibrary.PlayerBuildProgramBase.b__93_0()> at> Bee.Core.TinyProfiler2Base.Section[T](String> label, Func`1 func, Dictionary`2> metadata) at> PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupPlayerBuild()> at> AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupPlayerBuild()> at> PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram()> at> PlayerBuildProgramTypeWrapper.Run(String[]> args) at Program.Main(String[]> args)> UnityEngine.GUIUtility:ProcessEvent> (int,intptr,bool&)
↧