I'm developing AR basic visor that allows doing some image tracking. I have URP correctly set up, the ARcore is on at XR plug-in manager, and I've been following every tutorial on the internet about ar foundation.
the build works fine until I change the scripting backend from mono to il2cpp. technically unity builds the app "Successfully"; however the ar camera renders a black screen and my UI is not responsive anymore.
I think that the issue is more related to the architectures ARM64 and ARMv7, or code stripping?.
have someone built and upload a working AR app built in Unity to the play store after August 2021? if so, How you did it?
I'm using
Unity 2020.3.25
AR Foundation 4.1.7, I'm developing AR basic visor that allows doing some image tracking. I have URP correctly set up, the ARcore is on at XR plug-in manager, and I've been following every tutorial on the internet about ar foundation.
the build works fine until I change the scripting backend from mono to il2cpp. technically unity builds the app "Successfully"; however the ar camera renders a black screen and my UI is not responsive anymore.
I think that the issue is more related to the architectures ARM64 and ARMv7, or code stripping?.
have someone built and upload a working AR app built in Unity to the play store after August 2021? if so, How you did it?
I'm using
Unity 2020.3.25
AR Foundation 4.1.7
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