For some reason, I'm getting build errors. I was be able to build my project clearly with mono. I'm trying to build the project with IL2CPP now and getting some errors. Here is the errors and console messages.
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**Error 1:**
Internal build system error. BuildProgram exited with code -2147024893.
System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Program Files\Unity\Hub\Editor\2021.2.6f1\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\�l2cpp\Development\StaticLibs\armeabi-v7a\compile.rsp'.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamReader.ValidateArgsAndOpenPath(String path, Encoding encoding, Int32 bufferSize)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks)
at System.IO.File.InternalReadAllText(String path, Encoding encoding)
at System.IO.File.ReadAllText(String path)
at NiceIO.NPath.SystemIOFileSystem.File_ReadAllText(NPath path)
at NiceIO.NPath.WindowsFileSystem.File_ReadAllText(NPath path)
at Bee.Core.Stevedore.VirtualFileSystem.File_ReadAllText(NPath path)
at NiceIO.NPath.RelayingFileSystem.File_ReadAllText(NPath path)
at Bee.Core.BuildProgramFileSystem.File_ReadAllText(NPath path)
at NiceIO.NPath.ReadAllText()
at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupCompile(AndroidSharedLibraryConfiguration config, String name, AndroidTargetDeviceType deviceType, NPath sourceFilePath)
at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupLibUnityLibrary()+MoveNext()
at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
at System.Collections.Generic.List`1.AddRange(IEnumerable`1 collection)
at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupPlayerBuild()
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram()
at PlayerBuildProgramTypeWrapper.Run(String[] args)
at Program.Main(String[] args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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**Error 2:**
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <52409df47eec4ff4a3e5a5be37682d54>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <52409df47eec4ff4a3e5a5be37682d54>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <52409df47eec4ff4a3e5a5be37682d54>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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