I am getting the following error while trying to build an APK.
Unity Version - 2020.1.9f1
I am using the SDK and NDK installed with Unity. Tried to download NDK separately and point towards that as well. Didn't help.
CommandInvokationFailure: Failed to link 'libunity.so'.
C:/Users/ritvi/OneDrive/Ritvik-DataBackup/Transition/Copy_last/Game Build/2020.1.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe @"Temp/StagingArea/strip/armeabi-v7a/libunity.rsp"
stderr[
C:/Users/ritvi/OneDrive/Ritvik-DataBackup/Transition/Copy_last/Game Build/2020.1.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot open C:/Users/ritvi/OneDrive/Ritvik-DataBackup/Transition/Copy_last/Game Build/2020.1.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/../lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/lib/armv7-a/libatomic.a: No such file or directory
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
]
stdout[
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, System.String errorMsg) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Link (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType, System.Collections.Generic.IEnumerable`1[T] objects) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Build (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5f8140421e7d41ada100b629c3033aa7>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
Please Help.
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