I am trying to build to android using arcore SDK 12.0.0, but il2cpp keeps failing with this message.
I am using Unity 2018.4.28. I don't understand why WebGL stuff is even in there?
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: D:\Android\ndk\16.1.4479499\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\czadam\AppData\Local\Temp\tmp1E6A.tmp" -o "D:\Dev\MyApp\MyApp2018\MyAppApp\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_F243877ECEAF91C8C88C363FD734F902\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "D:\Android\ndk\16.1.4479499\platforms\android-21\arch-arm64" -gcc-toolchain "D:\Android\ndk\16.1.4479499\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64" -target aarch64-none-linux-android -Wl,--wrap,sigaction -L "D:\Android\ndk\16.1.4479499\sources\cxx-stl\gnu-libstdc++\4.9\libs\arm64-v8a" -lgnustl_static -llog -rdynamic -fuse-ld=bfd.exe
D:/Dev/MyApp/MyApp2018/MyAppApp/Library/il2cpp_android_arm64-v8a/il2cpp_cache/6E4B9C1AB3423652DEBCDE93E0DD9FC7.o: In function `WebGLEvents_WebGL_SetupUploadEvent_m064E7FEEECC0A42334A1A7EA04D9BAEA9215F240':
D:\Dev\MyApp\MyApp2018\MyAppApp\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_28.cpp:40630: undefined reference to `WebGL_SetupUploadEvent'
D:/Dev/MyApp/MyApp2018/MyAppApp/Library/il2cpp_android_arm64-v8a/il2cpp_cache/6E4B9C1AB3423652DEBCDE93E0DD9FC7.o: In function `WebGLEvents_WebGL_SetupPasteEvent_mBE81BE70D397DA763E1E9D08074757805AFFFDFC':
D:\Dev\MyApp\MyApp2018\MyAppApp\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_28.cpp:40656: undefined reference to `WebGL_SetupPasteEvent'
D:\Dev\MyApp\MyApp2018\MyAppApp\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp_28.cpp:40656: undefined reference to `WebGL_SetupPasteEvent'
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
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