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Vertex colors are being stripped after build

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First of all, my meshes have assigned vertex colors from external software, and the only thing that doesn't work is loading vertex colors. Vertices and everything load correctly. I am loading my mesh using "Resources.Load". It works in editor, but after build "mesh.GetColors" returns empty list of colors. Is unity stripping my vertex colors? How can I prevent it? *Happens both in il2cpp and mono build

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