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Building fail with il2cpp

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Unity Version : 2017.4.13f1 Target Platform : Android Hi there I have some problem that couldn't build with il2cpp. in my project, a number of constants variables is more than 80000. there is 75000 constants variable in two weeks ago when building is successful with il2cpp when i removed constants variable that is about 500, building with il2cpp is successful i think that il2cpp building process has some limitation about data type. when il2cpp.exe make metadata of enum data type, it fails project building. belowing error log tell what i'm saying. function name with bold text is point can i solve this problem? please help!!! ---------- stdout: IL2CPP error for type 'PO.ManagedFXController/CheckType' in assembly 'D:\Project\Talion\dev\branches\Live_V1900\Client\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll' Additional information: Build a development build for more information. Value of type 'int' is too large to convert to ushort. �Ű� ���� �̸�: value il2cpp.exe didn't catch exception: System.ArgumentException: Value of type 'int' is too large to convert to ushort. �Ű� ���� �̸�: value ��ġ: Unity.IL2CPP.Metadata.StreamExtensions.**WriteIntAsUShort**(Stream stream, Int32 value) ��ġ: Unity.IL2CPP.**MetadataCacheWriter**.c__AnonStorey2.<>m__12(MemoryStream stream)��ġ: Unity.IL2CPP.MetadataCacheWriter.WriteMetadataToStream(String name, MemoryStream headerStream, Int32 headerSize, MemoryStream dataStream, Action`1 callback) ��ġ: Unity.IL2CPP.MetadataCacheWriter.WriteLibIl2CppMetadata(NPath outputDir, NPath dataFolder, ICollection`1 usedAssemblies, MethodTables methodTables, IMetadataCollection metadataCollector, IAttributeCollection attributeCollection, VTableBuilder vTableBuilder, IMethodCollectorResults methodCollector, IInteropDataCollectorResults interopDataCollector, UnresolvedVirtualsTablesInfo virtualCallTables, IInvokerCollection invokerCollection, SourceWritingContext sourceWritingContext, IMetadataUsageCollectorReaderService metadataUsages, IIl2CppMethodReferenceCollectorWriterService methodReferenceCollector) ��ġ: Unity.IL2CPP.AssemblyConverter.Apply() ��ġ: Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[] searchDirectories, String entryAssemblyName) ��ġ: il2cpp.Program.DoRun(String[] args) ��ġ: il2cpp.Program.Run(String[] args) ��ġ: il2cpp.Program.Main(String[] args)

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