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In IL2CPP, No XmlElements Can be Found Using FindElementsByTagName(string)

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Hi, I have a project where I want the player to be able to save their progress using checkpoints. Saving the player's progress to the hardrive works fine, but when I try to use the `FindElementsByTagName(string)` method of `XmlElement`, it does not find any elements. Extracted Saving code: void Save() { using (StreamWriter streamWriter = new StreamWriter(filePath)) { using (XmlWriter xmlWriter = XmlWriter.Create(streamWriter)) { XmlDocument doc = new XmlDocument(); if (savable == null) { continue; } var docEleemnt = doc.CreateElement("root"); doc.AppendChild(docEleemnt); var scoreElement = doc.CreateElement("score"); scoreElement.InnerText = this.score.ToString(); doc.DocumentElement.Append(scoreElement); doc.WriteTo(xmlWriter); } } } Exctracted Loading Code void Load() { using (StreamReader reader = new StreamReader(filePath)) { XmlDocument doc = new XmlDocument(); doc.Load(reader); var elements = doc.DocumentElement.GetElementsByTagName("score"); // elements.Count is never bigger than 1 this.score = float.Parse(elements[0].InnerText); } } I am using Unity 2018.2 for macOS. My Scripting Configuration is: * **Scripting Runtime Version**: .NET 4.x Equivalent; * **Scripting Backend**: IL2CPP; * **API Compatibility Level**: .NET Standard 2.0 * **C++ Compiler Configuration**: Release **However, after I changes the scripting backend to Mono, everything works out fine.** Any help will be appreciated! I am also willing to share my project code is it is needed.

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