Hey,
I'm trying to port an existing application to UWP with the IL2CPP backend. It works fine mostly, however we make use of the System.Xml.Serialization and this seems to crash with this setup. I found a related issue here:
[Unity Issue Tracker][1]
Are there known alternatives or workarounds for this? I basically just need to de-/serialize XML files. I tried ZeroFormatter ([see here][2]), but can't yet find a way to give it the string/bytes from a human readable XML file as input.
Thanks and best regards
[1]: https://issuetracker.unity3d.com/issues/wsa-xmlserializerexception-thrown-when-running-the-il2cpp-build
[2]: https://github.com/neuecc/ZeroFormatter
↧