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il2cpp.exe did not run properly! Build on Nintendo Switch Platform

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Hi community of Unity, I tried to build an empty Unity project for the Nintendo Switch Platform but everytime I got an error with il2cpp.exe. I don't know how to resolve this. I followed the step to install the NintendoSDK with the compatible Unity version but nothing happen. I can build the project for the others platforms by the way. Here the informations of the Unity and Nintendo version: - Unity 5.6.3p4 (64bit) - NintendoSDK 3.5.3. Here the errors I got when I built the project : -- Failed running C:\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-stacktrace --enable-array-bounds-check --development-mode --compile-cpp --libil2cpp-static --platform="Switch" --architecture="ARM64" --configuration="Debug" --outputpath="D:\Documents\Unity\testo\Temp\StagingArea\Native\SwitchPlayer.nss" --cachedirectory="D:/Documents/Unity/testo/Assets/../SwitchIL2CPPCache/il2cpp_cache" --plugin="C:/Unity/Editor/Data/PlaybackEngines/Switch/Tools\Il2CppPlugin.dll" --additional-include-directories="C:\Unity\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\bdwgc/include" --additional-include-directories="C:\Unity\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\libil2cpp/include" --additional-include-directories="C:/Unity/Editor/Data/PlaybackEngines/Switch/Tools" --verbose --enable-stats --stats-output-dir="D:/Documents/Unity/testo/Assets/../SwitchIL2CPPStats" --libil2cpp-static --additional-defines="DEBUGMODE=1,UNITY_RELEASE=0" --map-file-parser="C:\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="D:\Documents\Unity\testo\Temp\StagingArea\Managed\Assembly-CSharp.dll" --assembly="D:\Documents\Unity\testo\Temp\StagingArea\Managed\UnityEngine.dll" --generatedcppdir="D:\Documents\Unity\testo\Temp\StagingArea\il2cppOutput" stdout: Building SwitchPlayer.nss with SwitchToolChain. Output directory: D:\Documents\Unity\testo\Temp\StagingArea\Native Cache directory: D:\Documents\Unity\testo\SwitchIL2CPPCache\il2cpp_cache ObjectFiles: 471 of which compiled: 471 Time Compile: 29473 milliseconds Bulk_mscorlib_6.cpp Time Compile: 20993 milliseconds Bulk_mscorlib_1.cpp Time Compile: 18836 milliseconds Bulk_mscorlib_2.cpp Time Compile: 15452 milliseconds Bulk_mscorlib_0.cpp Time Compile: 13169 milliseconds Bulk_Mono.Security_0.cpp Time Compile: 11816 milliseconds Bulk_System_0.cpp Time Compile: 10949 milliseconds Bulk_mscorlib_3.cpp Time Compile: 10409 milliseconds Bulk_Generics_0.cpp Time Compile: 10129 milliseconds Bulk_mscorlib_5.cpp Time Compile: 8846 milliseconds GenericMethods0.cpp Total compilation time: 120978 milliseconds. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Nintendo\NintendoSDK\NintendoSDK\Compilers\NX\nx\aarch64\bin\clang.exe -nostartfiles -Wl,--gc-sections -Wl,-init=_init,-fini=_fini -Wl,-z,combreloc,-z,relro,--enable-new-dtags -Wl,-pie -Wl,--build-id=uuid -Wl,-u,malloc -Wl,-u,calloc -Wl,-u,realloc -Wl,-u,aligned_alloc -Wl,-u,free -v "-Wl,-T" "C:\Nintendo\NintendoSDK\NintendoSDK\Resources\SpecFiles\Application.aarch64.lp64.ldscript" -fuse-ld=gold.exe -Wl,--dynamic-list=C:\Nintendo\NintendoSDK\NintendoSDK\Resources\SpecFiles\ExportDynamicSymbol.lst -Wl,--start-group "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\rocrt.o" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\nnApplication.o" @C:\Users\Coline Saumande\AppData\Local\Temp\tmp8653.tmp "C:\Unity\Editor\Data\PlaybackEngines\Switch\Tools\../SwitchPlayer_Develop.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_tsp.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_profiler.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_init_memory.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_gfx.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_mii_draw.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_gfx.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_mii_draw.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libcurl.a" -Wl,--end-group -Wl,--start-group "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\multimedia.nss" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\nnSdk.nss" -Wl,--end-group C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\crtend.o -o "D:\Documents\Unity\testo\SwitchIL2CPPCache\il2cpp_cache\linkresult_405BBC4CF7C346A47EE60E8F6621FB96\SwitchPlayer.nss" Rynda clang version 1.2.4 (based on LLVM 3.9.1-de35833) Target: aarch64-nintendo-nx-elf Thread model: posix InstalledDir: C:\Nintendo\NintendoSDK\NintendoSDK\Compilers\NX\nx\aarch64\bin clang.exe: error: no such file or directory: '@C:\Users\Coline' clang.exe: error: no such file or directory: 'Saumande\AppData\Local\Temp\tmp8653.tmp' � Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext) � Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)� Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)� il2cpp.Program.DoRun(String[] args) � il2cpp.Program.Run(String[] args) � il2cpp.Program.Main(String[] args) stderr: Exception non g�r�e�: Unity.IL2CPP.Building.BuilderFailedException: C:\Nintendo\NintendoSDK\NintendoSDK\Compilers\NX\nx\aarch64\bin\clang.exe -nostartfiles -Wl,--gc-sections -Wl,-init=_init,-fini=_fini -Wl,-z,combreloc,-z,relro,--enable-new-dtags -Wl,-pie -Wl,--build-id=uuid -Wl,-u,malloc -Wl,-u,calloc -Wl,-u,realloc -Wl,-u,aligned_alloc -Wl,-u,free -v "-Wl,-T" "C:\Nintendo\NintendoSDK\NintendoSDK\Resources\SpecFiles\Application.aarch64.lp64.ldscript" -fuse-ld=gold.exe -Wl,--dynamic-list=C:\Nintendo\NintendoSDK\NintendoSDK\Resources\SpecFiles\ExportDynamicSymbol.lst -Wl,--start-group "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\rocrt.o" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\nnApplication.o" @C:\Users\Coline Saumande\AppData\Local\Temp\tmp8653.tmp "C:\Unity\Editor\Data\PlaybackEngines\Switch\Tools\../SwitchPlayer_Develop.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_tsp.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_profiler.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_init_memory.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_gfx.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_mii_draw.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_gfx.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_mii_draw.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libcurl.a" -Wl,--end-group -Wl,--start-group "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\multimedia.nss" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\nnSdk.nss" -Wl,--end-group C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\crtend.o -o "D:\Documents\Unity\testo\SwitchIL2CPPCache\il2cpp_cache\linkresult_405BBC4CF7C346A47EE60E8F6621FB96\SwitchPlayer.nss" Rynda clang version 1.2.4 (based on LLVM 3.9.1-de35833) Target: aarch64-nintendo-nx-elf Thread model: posix InstalledDir: C:\Nintendo\NintendoSDK\NintendoSDK\Compilers\NX\nx\aarch64\bin clang.exe: error: no such file or directory: '@C:\Users\Coline' clang.exe: error: no such file or directory: 'Saumande\AppData\Local\Temp\tmp8653.tmp' � Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext) � Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)� Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)� il2cpp.Program.DoRun(String[] args) � il2cpp.Program.Run(String[] args) � il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41) UnityEditor.HostView:OnGUI() ----- C:\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) [0x00170] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:98 at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) [0x0004a] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:313 at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) [0x001f2] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:304 at UnityEditorInternal.IL2CPPBuilder.Run () [0x00093] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:151 at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:41 at UnityEditor.Switch.PostProcessSwitch.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00364] in C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\PostProcessSwitch.cs:164 UnityEditor.HostView:OnGUI() I'm sorry for my english and thanks in advance if you know the answer to solve this problem ! I hope I post the question in the good space and the problem I wrote is clear for you. mebaad

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