this is a mirror quest to [this](https://stackoverflow.com/questions/4316147/modifying-assembly-instructions-before-loading)
I want to insert some code stub to Assembly-CSharp.dll by using Mono.Cecil before send to il2cpp when build iOS player with batchmode.
Currently, the only way I know is to wrap Unity\Editor\Data\Tools\UnusedByteCodeStripper2\UnusedBytecodeStripper2.exe to execute my patcher before real stripper.
Is there any other better way like [DidReloadScripts] to do this?
For Android, I can patch dlls after BuildPlayer. But for iOS with il2cpp, there is no dll generated before BuildPlayer.
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